MT problems-reply

By Peter H. Brenton ·

TML message #6557From bundle 530

Mssr. Keeper of the Lint said;

>"Pick up a copy of Survival Margin.  It's purpose is to provide
>a bridge between the two games.  Now, this is only in respect
>to characters.  It tells you how to convert MT characters into
>TNE characters."

Thank you, I actually *have* SM, but haven't yet waded through it
(I just finished T:TNE).

> Now, you said that ships transferred okay
>between Classic and MT, but that these designs are too radically
>different to be easily converted to TNE rules.  That's a bunch of BS!
>The ship design rules between CT and MT were radically different.  Ships
>in MT (and their creation rules) weren't compatible with High Guard and
>Trillion Credit Squadron.  All of the CT ships had to be completely
>reworked to fit into MT.

I should clarify, my point (after reading T:TNE, but without even
*seeing* FFS or BL) is that the weapon systems and general concepts
between CT and MT are pretty much identical, but are changed in
T:TNE.  In other words, Yes! the design system was changed
radically.  However, no weapon systems or propulsion systems
were eliminated, major components took *about* the same amount
of space and were the same general configuration.  By playing "fast
and loose" with the rules and doing some "backward engineering" I
could come up with a Kinunir Class Cruiser that would be familiar
to the players who went through Adventure 1 with me, pretty quickly
too, but compatible at least in terms of game balance with MT.

Now TNE comes along; gone are shipboard fusion, plasma, and particle
accelerator weapons (again, I do not know if these are in BL/FFS). Pro-
Pulsion technology is seriously revamped.  Crew requirements increased
greatly (with concessions to the discussions of how to reduce crew needs
currently going on) I can not fit my Kinunir reasonably into the TNE
universe (or the several dozen craft I have designed myself).

Again let me say; Thank You all for putting up with my venting.  It
feels good to be able to bitch about these things to an audience
which can help/understand/sympathize (and even respond to the contrary
KOTL).  I *will* be switching to TNE (as soon as I get get my hands
on FFS, BL, and others), but I will be facing the problems that
most of you will be or have faced.

By the way, has anyone come up with a computer based vehicle or
character generation program?  for IBM PC specifically.  Or a
world generator?  (are worlds still compatible?)  If so please
put them in the archive and announce

I will probably try to develop an Excel model for ships & vehicles
as soon as I have the materials.

Pete

"The opinions expressed certainly have nothing whatever to do with
the University of Chicago or the Department of Biochemistry (I just
work there and play with their toys)."

Peter Brenton					   [phone removed]
Biochemistry & Molecular Biology	[email removed]
The University of Chicago