Heres a system I worked up this week for recreating standard CT and MT weapons
turrets. These designs allow you to have the traditional single, dual, and
triple turrets we're used to seeing. Note that the turrets are now 42m^3 to
fit into a TNE standard turret socket, and that the missiles I've presented
are 1.6m^3 and 1.6tn. I wasn't very succesful getting a 50Kg space missile,
so I opted instead to fill the space in a module up. The designs were done
using FF&S.
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ToryArms 3-Pack System:
Early in 560ti, the Imperial Navy put out a request for Proposal for a new
modular weapons system. Several companies entered into final bidding in late
561ti, and the Navy accepted the ToryArms bid before years end. As the Navy
expanded, and the Scout service accepted the 3-Pack, ToryArms had more and more
trouble meeting Imperial orders. The First Frontier war created a huge demand
for 3-Pack systems, and ToryArms couldn't meet it. In desperate need of more
units, and under extreme pressure from several megacorps, the Imperial Navy
releases the 3-Pack specifications to the public. As more and more
manufacturers started producing 4-Pack systems, they became cheaper and more
common. As the years passed, the 3-Pack became the standard turret system
built and installed on almost all ships.
The basis for the system is the 3-Pack turret. The turret combines three
modular bays and an appropriate Tech Level of workstation. The turret is then
fitted with up to three modules. Most modules are completely self contained,
except for power input. Self contained modules are available for lasers,
missile launchers, and sandcasters. Both fusion and Plasma guns are available,
but require an additional Ammunition module.
During the rebellion, as the Imperial Navy splintered and production centers
were bombed, the 3-Pack began to be replaced by a wide variety of weapons
systems. With the collapse of the Imperium, the 3-Pack system has become even
more rare. Without the high level of Imperial standardization, and Imperium
wide mass production, the 3-Pack has been replaced by other designs. The
3-Pack system can still be obtained at many spaceports in the Regency, but
availability outside of the Regency is unknown.
Commonly Available 3-Pack Weapons Modules
TL-9 3 Pack Missile Launcher
8.11tn Cr60960 .15MW Magazine for 3 missiles. Includes 300,000km Laser
communicator for missile control.
3-Pack missiles: 1.6m3 1.6tn Cr4654 Rating: 16/10 Controlled missile
TL-9 Warhead: C:42 B:64 PV: 209
TL-13 Warhead: C:53 B:73 PV: 227
TL-9 3-Pack Sandcaster
16tn .21MCr 1MW 6 Canisters, each 1D6x5 at Cr400
TL-13 3-Pack Sandcaster
16tn .28MCr 1MW 11 Canisters, each 2D5x5 at Cr800
TL-9 3-Pack Laser 26Mj
22.51tn 1.1426MCr .75MW 0:1/4 - 13 (as long range)
If multiple laser packs are installed, their beam pointers can be replaced: *
+.15MCr, 0:1/4 - 13 (at normal difficulty)
TL-13 3-Pack Laser 31Mj X-Ray
18.06tn 1.0977MCr .86MW Range: 4/8/16/32 : 1/4 - 14
If multiple laser packs are installed, their beam pointers can be replaced: *
Dual Lasers: +.8MCr, Range: 8/16/32/64 : 1/4 - 14
Triple Lasers: +1MCr, Range: 10/20/40/80 : 1/4 - 14
* Lasers of differing designs or Tech Level cannot share beam pointers.
TL-12 3-Pack Plasma Gun
11.518tn 3.3MCr 0:10-109, includes a Point Defense computer and an EMS RF.
Ammo Pack: *
400 rounds 90Mj CPC cartridges 86.4tn .9MCr
TL-14 3-Pack Plasma Gun
12.26tn 4.123MCr 0:10-115, includes a Point Defense computer and an EMS RF.
Ammo Pack: *
360 rounds 100Mj PPC cartridges 86.4tn .9MCr
* Ammo packs are specific to each weapon. They cannot be shared between
different Tech Level or power of weapon.
TL-14 3-Pack Fusion Gun
12.26tn 16.57MCr 0:4-140, includes a Point Defense computer and an EMS RF.
Ammo Pack:
360 rounds 150Mj PFC cartridges 86.4tn .432MCr
3-Pack Turret Base:
The turret base fits into a standard 3 ton turret socket. The base includes a
workstation for a gunner and support for 3 packages. The TL of the socket and
it's workstation must be specified at purchase time.
.4tn .006MCr first available at TL-9.
Fire control limits allow mixing of different weapons only on ships with ten
or less turrets. Fire control on larger installations of mixed turrets hampers
effective weapons control. All weapons tasks become 2 levels more difficult on
ships with mixed weapons turrets and more than 10 turrets.
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Enjoy.
Bob.
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| Bob Piper | [email removed] | Wolfram Research, Inc. |
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| "We are Game Guys. We know what we are doing." |
| -- Frank and Dave (The Guys who Write Games) |
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