CT jump fuel & black globes
Replies:
- #6685 RE: CT jump fuel & black globes by Steve Gibbons
Hi All, I was looking over CT material as I prepared to code a set of Traveller Utilities when I realized I've misunderstood some things for years. I was under the impression that Jump Drives "worked" by storing huge amounts of energy in zuchai crystals and releasing it to enter jump space. The only fuel needs seemed to be that which the powerplant required to generate the huge amount of energy. Then I noticed in High Guard under the section on Black Globes, page 43 "If a ship absorbs enough energy to make a jump, and is supplied with sufficient fuel, it may jump at the end of the turn." Why is additional fuel required? How much is needed? I never noticed this before because I never used Black Globes that much. I figure that someone who has gamed with TCS has to have encountered this at some point. It seems as though you have to pay twice. Does anybody know why? TTFN Glenn - ---------------------------------- | Glenn E. Myers | | [email removed] | | QA software engineer | | Swanson Analysis Systems, Inc. | | [phone removed] | - ----------------------------------