CT jump fuel & black globes

By Glenn Myers ·

TML message #6677From bundle 537Read the whole thread (2 messages)All messages with this subject

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Hi All,

I was looking over CT material as I prepared to code a set of Traveller
Utilities when I realized I've misunderstood some things for years. I was under
the impression that Jump Drives "worked" by storing huge amounts of energy in
zuchai crystals and releasing it to enter jump space. The only fuel needs seemed
to be that which the powerplant required to generate the huge amount of energy.

Then I noticed in High Guard under the section on Black Globes, page 43

"If a ship absorbs enough energy to make a jump, and is supplied with
sufficient fuel, it may jump at the end of the turn."

Why is additional fuel required? How much is needed? I never noticed this before
because I never used Black Globes that much. I figure that someone who has
gamed with TCS has to have encountered this at some point.

It seems as though you have to pay twice. Does anybody know why?

TTFN

Glenn

- ----------------------------------
| Glenn E. Myers                 |
| [email removed]                |
| QA software engineer           |
| Swanson Analysis Systems, Inc. |
| [phone removed]                |
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