Re: The Horrors of Realistic Weapons
In reply to #669 Re: The Horrors of Realistic Weapons by Adrian Hurt
Replies:
- #673 Re: The Horrors of Realistic Weapons by Bertil Jonell
I agree with Adrian, that most people (in a game) don't care exactly where they get hit, however I do find that a hit location system important to some characters. (e.g. The Sternmetal villain reaches for the alarm button, Susan shoots with her snub pistol...(roll, roll)...and wounds the director, who proceeds to press the button anyway) This type of situation calls for a method of hit location, either as an "I aim for the director's hand" or "He's not hit criticaly, where do you hit?...(roll)...you hit his arm, the button is not pressed!" However, you wouldn't need it every time. Quite often in a games that has hit location, I ignore it unless it is important at that time. -Dan [email removed] Dan Corrin, System Manager, Mechanical Engineering, UWO ...!watmath!julian!engrg!dan "Friends don't let friends drive Chryslers" -JPS All opinions and material above is the responsibility of the originator. Submissions: [email removed], or [email removed] Administrator: [email removed] (James Perkins) The TML is made possible by facilities provided by Tektronix, Inc.