Re: The Horrors of Realistic Weapons

By Dan Corrin ·

TML message #671From bundle 61Read the whole thread (6 messages)All messages with this subject

In reply to #669 Re: The Horrors of Realistic Weapons by Adrian Hurt Replies:
I agree with Adrian, that most people (in a game) don't care exactly
where they get hit, however I do find that a hit location system important
to some characters.

(e.g. The Sternmetal villain reaches for the alarm button, Susan shoots with
her snub pistol...(roll, roll)...and wounds the director, who proceeds to
press the button anyway)

This type of situation calls for a method of hit location, either as an
"I aim for the director's hand" or "He's not hit criticaly, where do you
hit?...(roll)...you hit his arm, the button is not pressed!"

However, you wouldn't need it every time. Quite often in a games that has
hit location, I ignore it unless it is important at that time.

	-Dan

[email removed]    Dan Corrin, System Manager, Mechanical Engineering, UWO
...!watmath!julian!engrg!dan  "Friends don't let friends drive Chryslers" -JPS

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