Re: CT Materials
In reply to #6764 CT materials: Mike Basinger Req. by Peter H. Brenton
Peter H. Brenton [email removed] writes: > > Book 7: Mercenary Prince: lots of trade and commerce info. Very useful for > its "Cargo Contents" charts to a MT or TNE player. Merchant Prince. > Book 8: Robots: I was so excited when this first appeared. I wasn't > disappointed either. Rules here for creating any robot you wish and > the costs associated with them. I believe this included power plants which burned hydrogen, producing waste water and giving us the first robots in SF history which had to stop and take a leak. :-) > Adventure 1: Kinunir : setting is a 1000 ton frontier cruiser. An excellent > vessel with drop tubes, several subcraft (including a fusion armed G-carrier) > two particle accelerator barbettes. Good ship. Unfortunately a bit too > good for characters to use. Makes a great setting, however, and if you > do a bit of damage and allow a substandard character engineer to do repairs > everything can malfunction constantly-restoring some game balance. > Incidentally inserting quite a measure of amusement (at least for the GM). Especially if you bear in mind the computer's limited artificial intelligence which, in the hands of a creative GM, should also provide some game balance. "Computer! Lock all weapons onto that merchant ship and vapourise it! It's great having a battlecruiser to play with!" "I'm sorry, I can't do that." "You do it or I reprogram you with a chainsaw!" "Do you really want me to self-destruct this ship?" "Er, no, sorry, er, let's all be friends, shall we?" :-) - -- "Keyboard? How quaint!" - M. Scott Adrian Hurt |JANET: [email removed] UUCP: ..!uknet!cee.hw.ac.uk!adrian | ARPA: [email removed]