Re: CT Materials

By Adrian Hurt ·

TML message #6765From bundle 543Read the whole thread (2 messages)

In reply to #6764 CT materials: Mike Basinger Req. by Peter H. Brenton
Peter H. Brenton [email removed] writes:
>
> Book 7: Mercenary Prince: lots of trade and commerce info.  Very useful for
> its "Cargo Contents" charts to a MT or TNE player.

Merchant Prince.

> Book 8: Robots:  I was so excited when this first appeared.  I wasn't
> disappointed either.  Rules here for creating any robot you wish and
> the costs associated with them.

I believe this included power plants which burned hydrogen, producing
waste water and giving us the first robots in SF history which had to
stop and take a leak. :-)

> Adventure 1: Kinunir : setting is a 1000 ton frontier cruiser.  An excellent
> vessel with drop tubes, several subcraft (including a fusion armed G-carrier)
> two particle accelerator barbettes.  Good ship.  Unfortunately a bit too
> good for characters to use.  Makes a great setting, however, and if you
> do a bit of damage and allow a substandard character engineer to do repairs
> everything can malfunction constantly-restoring some game balance.
> Incidentally inserting quite a measure of amusement (at least for the GM).

Especially if you bear in mind the computer's limited artificial intelligence
which, in the hands of a creative GM, should also provide some game balance.

"Computer!  Lock all weapons onto that merchant ship and vapourise it!  It's
great having a battlecruiser to play with!"
"I'm sorry, I can't do that."
"You do it or I reprogram you with a chainsaw!"
"Do you really want me to self-destruct this ship?"
"Er, no, sorry, er, let's all be friends, shall we?"
:-)

- --
 "Keyboard?  How quaint!" - M. Scott

 Adrian Hurt     |JANET:  [email removed]
 UUCP: ..!uknet!cee.hw.ac.uk!adrian  |  ARPA:  [email removed]