Hi, I recently joined this mailing list and I am still reading bundles -
being unwilling to ask any questions until I am sure that the question hasn't
already been discussed/answered.
However, I saw an opportunity to add to the discussion of the CT materials:
books, supplements, and adventures...
Peter Brento covered several things to answer Mike Basinger's request, here
are my thoughts/additions:
I have almost all of the supplements and rule books for CT. I also have
almost all of the JTAS up through about 18 or thereabouts, and the bulk of
the Challenge mag that replaced it. I am still using deck plans from those
resources in my TNE campaign I'm running now (and will until GDW publishes
new deckplans).
I agree with Peter that just about all of the adventure books have useful
things. The Double Adventures had a bunch of neat things:
Mithril/Bright Face described the basic ATV very well and had some
interesting environments to travel through.
Marooned/Marooned Alone had some good survival stuff and described the
survival kit.
Death Station/Argon Gambit had some deckplans - don't remember if a lab ship
or an interdiction station.
full Adventure Broadsword gave deckplans for the 800 ton mercenary cruiser,
and had some scenarios suitable for Striker (the miniatures rules -
predecessor of FF&S).
Also, there have been a ton of stuff from 3rd parties for CT. Judges Guild
and FASA both put out a lot. FASA had some excellent supplements with
Striker vehicle designs and equipment books, and their Scouts and Assassins
book came out before Book 6 and includes a different outlook on Scouts (you
gotta love the "Tin Hemorrhoid"). They had a couple of really good
adventures: the Sky Raiders trilogy and another with an odd title where the
characters are basically Lawrence of Arabia on a alien planet (train the
desert nomads with their vaguely Muslim religion and fight the oppressors- TL
5 and 6 mostly). The only I ever purchased from Judges Guild was a
supplement of starport maps, but it was kinda neat. Also, there was some
alternate mags - High Traveller for example - that had either a world or a
adventure detailed in each...
I guess that is enough for now - have fun!
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John Phelps **** preferred address - [email removed]
"TazMan" **** alternate address - [email removed]
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Apple backs my paycheck, but they don't back my statements.
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Three things to remember in combat:
1) Incoming fire has the right of way.
2) When in doubt, empty the magazine.
3) Never forget your equipment was made by the lowest bidder.
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