First, my entry in the 'name the minor race' game- the big rhino things
are Virushi, from Virshash/Urlaqquash (Reaver's Deep 2724). I think they
were in one of the first four JTAS, and the first 'Best of'- unfortunately
I have none of them. I think there was a short article on them in one of the
later Digests, but it may just be memory playing tricks on me again...
Next, for the person who asked about Maintanence Points on Starships- don't
try and use the rules as written- I mean they were intended for Twilight
2000 (...washes mouth out....) so you could work out if your Jeep would
break down as you fled across Europe shooting commies. They have no relevance
to Starship Ops at all- GDW, as usual nowadays, wrote a naff rule. It will
(probably has) been fixed in the Errata (boxed set available soon :) or you
could just wing it- ie ignore it unless the ship is undermanned or behind for
overhaul, if so then roll only once per week of system use- it depends on how
dangerous you think worn-out equipment should be. Warn you players :)
------------------------
Oh no another gun...
Advert Blurb....
"Is that a VRF Gauss gun in your pocket, or are you just pleased to see
me?"
Well now it can be BOTH!
Join the cutting edge of self-defence technology with the 'SILVER MIST'TM
VRF Gauss pistol from Federated Medurma Arms. The PERFECT choice for any-
one from the skilled shooter to the concerned citizen!
Available in limited quantities this specially imported marvel is
genuinely pisol size, but holds 100 ROUNDS!!!
For more details contact SILVERMIST.A2LUCKYJIM.DOWNPORT2.REGINA
Notes-
FMA is a major weapons maker on Medurma (Dagudashagg Sector), and as well
as the usual military equipment produces toys like this- Medurma has a
freer availability of weapons than most Hi-Pop worlds due to the presence
of a duelling code, even if most weapons are intended to be non-lethal
(the code is partly a result of assimilation of Aslan culture). For more
detail see Signal-GK the fanzine.
FMA- VRFGP100 TL 16 VRF Gauss Pistol.
Weights (kg) Price
Calibre TL Ammo Empty Loaded Clip Mag Wpn. Ammo
1.4mmGauss 16 1.4*7mm 1.528 1.632 0.104 100/.14 950Cr .0025/1.35Cr
Recoil
Calibre ROF Dam Pen Bulk Mag SS Bst. Rng.
1.4mmGauss 10/50 1 Nil 1 100 1 1/7 7 ball
-1 5 tranq
Notes- Includes optic sight, Gyro, Laser sight, and silenced option (for
which ball ammo goes to Dam= -1, Range= 1, burst Recoil 1/1- ie its
a melee weapon. Tranq is unaffected) Normal Muzzle Energy=150J
And if you think TL16 items shoud be rare, looking at the UPP files
shows about 10% of Imperial industry is/was on TL16 worlds- maybe
they put in a few too many...
Yes I know it's silly
Anthony K.
(someone has been telling lies about me)