jump
In reply to #6766 jump by Joni M Virolainen
TNE says:
> Each piece of equipment has the potential to break down each time it
> spends an 8 hour period in use.
Every jump takes about a week. In that time a starship can have about 21
potential breakdowns. A starship with wear value of 6 have a 60% chance
of actual malfunction 21 times per jump. So it suffers averagely 1.26
malfunctions every time it jumps from one system to another.
TNE als says:
> A starship can malfunction. The two major malfunctions are drive failure and
> misjump.
Because misjump usually occurs when using unrefined fuel, I think that most
malfunctions occur in (jump) drives. If the malfunction occurs in jump drive,
what happens next? A malfunctioned jump drive propably shuts down and ceases
to work and drops down from jump space (if jump needs constant output from
the jump drives). In that case the poor ship (and its crew) ends up somewhere
in space and can't jump because nobody knows where they are and don't have
enough jump fuel. Have you ever considered how many starships are out there
ended up in space between stars because their jump drives malfunctioned?
Anyway I'd like to know how the jump drive works -officially- in TNE and
how to handle the malfunctions.
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* Joni Virolainen *
* [email removed]*
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