Ship ram damage

By PIERRE-LOUIS CONSTANTIN ·

TML message #6799From bundle 544

Starship combat question:

How would you handle the damage caused by a ship hitting
another ship using maneuver drives and speeds?   It seems to me that
a 10-ton fighter moving at 42 km/s would cause a HELL of a lot of
damage to even 10,000-tons cruisers.  I haven't seen references to
this anywhere.

The on-the-spot rule call I made during the battle was to
divide the mass of the ship by the mass of a missile and make that
many damage rolls, but that is obviously not very good. :)

BTW, do fighters have ejection seats? :)  I think I've been
way too generous with players who pull extremely stupid stunts. :)