LAN Mail sent via M-Bridge

By Thomas Potter ·

TML message #6812From bundle 546

Text item: Text_1

TNE says:
> Each piece of equipment has the potential to break down each time it
> spends an 8 hour period in use.

>>Every jump takes about a week. In that time a starship can have about 21
>>potential breakdowns. A starship with wear value of 6 have a 60% chance
>>of actual malfunction 21 times per jump. So it suffers averagely 1.26
>>malfunctions every time it jumps from one system to another.

TNE als says:
> A starship can malfunction. The two major malfunctions are drive failure and
> misjump.

I have not seen TNE rules YET.  When I ref a CT/MT game all of the
starships have triple redundancy (three of every critical components).  That
means they can have system failures without possible leaving the party in an
irrecoverable position.   Sometime the backup system might not be 100% so the
system might have to be 'tweaked' or 'babied' until they can repair the primary
system that has failed.  This way I can keep my players busy without possible
endangering the game itself.

  Thomas L. Potter

        Dynamac do not back my statements.