An idea with a bug...

By Jeff Zeitlin ·

TML message #6854From bundle 548

Subject: An idea with a bug...

  I was reading Piers Anthony's _Triple_Detente_ today, and thought
  it would be a neat idea for a pocket polity.  I started to
  "translate" it, and quickly realized that if it's ever actually
  _used_ in a campaign, there are some severe problems.

  For those of you who haven't read the book, it starts off with a
  space battle about to come off.  The commander of the Human fleet
  discovers an alien spy in his crew, and without letting on that
  he knows, makes it known to the spy that he is amenable to
  working out their differences.  We don't see the actual
  resolution of the battle, but the next scene occurs on Earth,
  where the alien fleet has landed.  The aliens establish a regime
  that is on the surface cruel and genocidal, but turns out to be
  beneficial to the planet later on - in comparatively short order.
  At this point, an apparent rebel movement starts its small
  annoyance, which quickly flops.  In the process, one of the
  revolutionaries, the son of the commander of the destroyed Human
  fleet, is approached by the chief of the alien overlords, and
  asked to show an alien female around.  At about the time that the
  revolutionary realizes that the revolution has flopped, he is
  recruited by the aliens to govern _their_ world.  It is
  explained to him that fifteen years ago, at the time of the
  defeat of the Human fleet, the two fleets instead declared
  peace on each other, met, and came to an agreement that
  resulted in the Human fleet governing the alien world, and
  vice-versa.  Outside of the two "occupation governments",
  nobody knows the truth - not even the native bureaucracy.

  The book does not end there, but that's not important.  The dual
  occupations was the idea that intrigued me.  I had pictured
  putting these worlds in the Great Wilds, one parsec apart, in an
  area that was off the pre-Collapse trade routes because of being
  at least jump-2 from the nearest other stars.  Both worlds
  clawed their ways out of the ruins that they were left in due to
  the Rebellion and the subsequent attacks by Virus, and have
  made it back to jump-1 capability, with jump-2 visible on the
  horizon.  Shortly after they achieved jump-1 (in an amazing
  coincidence, almost simultaneously), they met and went to war.  A
  farsighted captain from one planet managed to open up a
  discussion that resulted in the kind of secret arrangement
  described above, and the result has been peace and prosperity for
  both planets.  The occupation governments have not allowed
  development of interstellar flight beyond the jump-1 level,
  because they only too clearly perceived my problem.  Other than
  that, this polity is at a solid tech-11 to tech-12.

  The problem:  The PC's ship is capable of jump-3.  This pair of
  planets sits across a great shortcut for their travels.  They're
  bound to come in for fuel, and see much in-system activity.
  Contact is almost inevitable.  No matter which planet they come
  into, they will come into contact with members of both races.  If
  they choose to visit the second planet, or if one of the
  occupation soldiers lets something slip, the PCs will quickly
  figure out just what the situation is.

  The polity's problem:  How to prevent the secret from being
  blown?  How do we salvage the situation if the secret does get
  blown anyway?  Can we afford the risk of not blowing away
  outsiders?  Can we guarantee that we _can_ blow away any
  outsiders?  If we can't guarantee that we can blow away any
  outsiders, what can we do to make it in the outsiders' best
  interests to keep quiet?

  Other problems for the Referee to consider:  What happens when
  the RCES come calling?  Is this a government that they will like,
  or will it be "necessary" to overthrow it?  If this world is
  placed in, say, Coreward Corridor, what will be the reaction (on
  both sides) when the Regency comes calling?  Or the Ziru Sirkaa,
  if it manages to resurrect itself?

  Certainly a lot of grist for the campaign, but I need ideas on
  how to handle it.  If anyone wants the "Encyclopedia Galactica"
  entries for these, let me know, and I'll finish fleshing them
  out, and post them here.
==========================================================================
Jeff Zeitlin                                      [email removed]
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