I don't see anything unreasonable with the probability of possible breakdowns
for starships in TNE. I have the Mark I, Mod 1 edition which has potential
breakdown rolls for heavy equip once per 24 hours. I am an operator of a
wastewater treatment plant which TNE would consider "heavy equipment" and it
is very realistic for breakdowns of one form or another to occur at least
once
per day. Many of these are easily repaired by our maintenance crew
(essentially the task roll to avoid an actual breakdown was successful).
With regards to jump drives I rule that they function by generating
sufficient power to open the J-Space tunnel which the ship is then inserted
into to permit ftl travel. Once the ship is in J-space the drive unit is no
longer running. Under this system if the drive malfunctions the ship is
still
in N-space. This may not be the "official interpretation" but it certainly
simplifies a potentially sticky problem.
P.B. Juzyk
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"The world is an imperfect place, things are falling apart all the
time."
- The Breakfast Club