I have only just begun to read through the TNE rules
book within the last week. Possibly some or all of
the following has been covered before but I have
noticed the following omissions/ambiguities in my book
(the Mark I, Mod 1 version):
-- The CASH BASE VALUES table in the Starting Money
section of character generation only has five tech
levels: Pre-Industrial, Industrial, Pre-stellar, Early
Stellar, and Advanced Stellar; Average Stellar seems
to be skipped over - was this intentional? What cash
base do characters from Average Stellar homeworlds
use?
-- In the Effects of Damage of Space Combat crew
hits are taken as a number of "casualties." Is a
Space Combat casualty the same as a Vehicle Combat
crew hit or does casualty in this instance mean death?
For those interested in my opinion TNE is a much
improved Traveller and while I may not have a gaming
group to actually run the game it is a very welcome
addition to my gaming library. Not only is the
character generation and task resolution improved but
I believe the spacecraft maintenance and combat rules
have the right amount of detail for a sci-fi rpg.
I am somewhat disappointed that the melee weapons
are still left in the dark ages (the highest Tech
Level being 3). Where are the high tech weapons:
collapsible batons, plastic knives (from the
MegaTraveller computer game), and even vibro knives
and laser swords a la "Space Opera". After all even
the Millenium Falcon made it to page 81 of the
MegaTraveller Imperial Encyclopedia!
Peter B. Juzyk