Powerful players and nuke's

By [unnamed sender] ·

TML message #691From bundle 63

RE: nukes

Assuming players were to purchase nukes on one of the multitude of black
markets that exits in the Imperium.  What is to say that the equipment,
with which to detonate the nuclear explosive, actually works.  If they
get the nuclear weapon from some back water planet with a minimal
technology to even build the things, they may not have perfected a
detonator.  Or as in the movie "The Manhatten project", I think, where
the boy steals the nuclear matereal.  His detonater that he builds is
partialy ruined by the radiation.  I am not saying the radion of the
weapon it self would set it off or break it.  But what about the powerfull
magnetic feilds created by the powerplants and the engines?  What effect
might they have on the detonator?

re: Powerfull players

The equipment that powerefull players is VERY delicate.  For instance,
the FGMP-14 and -15 along with the PGMP-14 have a relatively unlimited
number of shots.  EXCEPT if you read the note below the chart in either
Striker or Mercinary(I forget which), but it says this is the case only
if the player or someone recharges the fusion power pack and does routine
mantinance once a month.  So if the players don't take care of their
equipment, it is bound to get aged and thus faulty.  Look at cars.  If
you don't take care of it, even the best cars around, they will wear down
and break without sceduled maintenace.  And then any breakdown will be
relativly predictable.  So in order to keep things in top condition, they MUST
take care of their equipment.  Why do you think the routine maint. is
sceduled on star ships once a year?

                 Dave

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   Nuke 'um Till They Glow
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