Holes in Imperium && FF&S

By Dane Johnson ·

TML message #6928From bundle 551

When last we left our heroes, Mark Urbin had commented about the lack
of Wet Navy ships in FF&S.  Although I agree that the "generic" vehicle
design sequence is sort of crippled by the lack of a major class of
craft, I personally missed Robot rules more (especially considering they
decided to include Bionics).

Really, the whole lack of Robots is connected to a sort of major hole in
the Imperium-as-published:  Major cultural elements which are described
as such are provided with insufficient coverage.  Robots are one
example, Aliens are another.  Consider the lowly Bwap.  Although this
minor race has been spacefaring since the First Imperium and enjoys a
wide dispersion throughout the Third (having been described as common
merchants) I had never heard of them until I stumbled across a copy of
The Best of the JoTAS...Robots, more or less described as Ubiquitous at
TL of 13 and up (at least), have also only put in minor appearances.

<Grump, grump>

Granted that these quibbles are less applicable to a TNE campaign where
robotics and automation may play a lesser role, they remain issues in
the Regency...

Dane
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TNS Stringer ------ Terra/Solomani Rim (1827 G867975-8)
"My opinions are those of my fuzz-brained, cat-sniffing Norwegian Elkhound."