Hard science (difficult science?) and planet generation

By Arthur Green ·

TML message #6939From bundle 552

Gentlesophonts (and Sword Worlders)  -

    I'm in the process of setting up a new campaign using TNE rules but
my own background, maps, history etc (IMHO, too much of the Imperium
technology has been changed in TNE -- if it's the Imperium I want
thruster plates :-). Certain planets in the region I'm designing will be
quite detailed, using sections of DGP's World Builder's Handbook and my
own skill and judgement.

However, there are instances where my own skill and judgement doesn't
cover the gaps in what I want to do. Specifically, has anyone either
any pointers or any views on how a star affects life on its planets in
terms of weather, mutation rates, activity etc? Something like
"Climatology and your local stellar object: an introduction" would be
nice. If such a thing doesn't exist, I can collate the net's wisdom.

 -  Arthur Green
    University College Dublin Computing Services
    Email: [email removed]          Tel: [phone removed]
                                    Fax: [phone removed]