Non-adventure adventures

By C. Harald Koch ·

TML message #694From bundle 64

> One final note.  Just so everyone won't think all I do is try to make
> my players miserable, I try to sometimes run just goofy adventures where
> no one really gets hurt, even if they don't make much money.  If you want
> a good "module" for this kind of thing--rent the Marx Brothers movie
> "Animal Crackers" and then let your players get invited to this kind of
> party and be involved in finding the lost painting.

We sometimes do things like this. We have "shore leave" adventures every
once in a while where we all go out bar hopping (getting thrown out of bars
causes us to move often). Our characters are the crew of a starship so we
play sailors on leave; carousing people out to have a boisterous good time.

Of course, we *always* get into some sort of trouble. Once two of the
characters decided to have a drag race in downtown Toronto... the resulting
multi-vehicle high speed chase was both amusing and destructive...

We even invented a skill, "carousing". useful for picking up members of the
opposite sex, *not* getting clobbered by people larger than oneself, etc.

It is fun to get away from adventuring and just have a good time... (And
yes, we do go out carousing in real life too; we just don't get into as much
trouble doing it).

- --
C. Harald Koch                        Alias Research, Inc., Toronto ON Canada
[email removed]                 [email removed]               [email removed]
"There is no problem, no matter how large or how small, that cannot be solved
 by a suitable application of high explosives."               -Leo Graf, 2298


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