Re: G-Hours and Beyond...

By James Kundert ·

TML message #7035From bundle 560

 In response to my G-Hours post,
Anthony "K." Baggaley [email removed] says:

> Sorry, looks like I was behind in current GDW terminology... I had no
>idea they used that as a measure of acceleration, which it isn't.
>A G-hour is a measure of velocity, and it's use as a measure of reaction
>mass fits perfectly with that- reaction mass is usually measured by the
>total change in velocity it can achieve.
>(and, if velocity is measured in G-turns then acceleration is measured
>in G, so why did they complicate the term with two meanings?)
> Just wanted to say, I wasn't trying to confuse anyone- in my small
>brain acceleration for ships is still measured in G...  It never occurred
>to me that G-turn could be confused  with acceleration

 It isn't really a unit of acceleration, but a unit of _movement_.
Blame part of the strangeness on my late-night-and-long-unused grasp of
physics.  The G-Turn is just a new label for the old Mayday relationship
between thrust and movement: One G for One Turn (one G-Turn) changes
the ship's position by One Hex from what it would have been without the
thrust.  This is the definition always in use.
 Why use the label for fuel as well?  Because it only requires a
calculator during _design_, not during play: Your 3 G ship has fuel for
20 G-Turns of thrust remaining in the fuel tanks; the pilot applies
(for ship-to-ship combat) 3 Gs for the length of one turn, to get
the ship going where he wants it.  The fuel tanks now contain 17 G-Turns
worth of fuel.


 -----
 On a different matter, [email removed]
(Goldman of Chaos -- postmaster CRI-US) mentioned:

>P.S. for those of you who are too young to remember "The Vanguard
>Reaches" and the "Beyond" sectors, here is a small map.  This is from
>memory (before I've had my daily coffee), so the placement of the
>sectors might be slightly off.


 Indeed. Here is the layout:

 +----+----+----+----+
 |    |    |    |    |   a: Far Frontiers Sector
 | a  | b  | c  | d  |   b: Foreven Sector
 |    |    |    |    |   c: Spinward Marches Sector
 |    |    |    |    |   d: Deneb Sector
 +----+----+----+----+
 |    |    |    |    |   e: Vanguard Reach Sector
 | e  | f  | g  | h  |   f: Beyond Sector
 |    |    |    |    |   g: Trojan Reach Sector
 |    |    |    |    |   h: Reft Sector
 +----+----+----+----+

 To get to The Beyond from the Marches, head to Five Sisters subsector
and keep going (as the map sits) down and to the left, from 'c' to 'f'.
 The right half of the above sketch (CDGH) is the "Domain of Deneb".
Of the left half, Far Frontiers is being (re)printed in The Traveller
Chronicle, Foreven is officially off-limits for printed development
beyond what was in Imperial Lines #1, and Chuck Kallenbach is still
(and forever) working on the Vanguard Reach. It seems that I heard
that someone had started to redo the Beyond, but I don't know who.

 For the curious, the Virus Quarantine border cuts Deneb in half top
to bottom, then runs from the center-top of Reft to the center-bottom
of the Trojan Reach.  The border seems to follow the edge of the Rift
to spin-rimward (left and down).  Where the border goes to coreward
(up) varies. A HIWG map of Gvurrdon runs the border in a long curve
from bottom-right to top-left, where it hits the Zhodani Consulate
and presumably follows that border out into no-traffic-land.  The
map in the TNE book suggests that the border runs the tops of Deneb
and the Marches until it hits the Consulate and heads coreward. I
prefer the idea of some of Gvurrdon's larger Vargr states surviving,
myself.


James Kundert [email removed]
              [email removed]

There was a young lady named Bright,
Whose speed was much faster, much faster than Light.
She departed one day in a relative way,
And returned on the previous Night.
   --Albert & the Heart of Gold