CT Adventures for Sale...

By Roger Sanger ·

TML message #7063From bundle 562

I have the following CT adventures for sale:

Adventure  1 -- The Kinunir       (set in the Spinward Marches)

    By Marc W. Miller

    The Kinunir Colonial Cruiser has been lost for decades, and
    you've just found it.  It's got a black globe generator, it's
    intelligent, and it's stark raving mad!

Adventure  2 -- Research Station Gamma   (set in the Spinward Marches)

    By Marc W. Miller

    Help an alien in distress save his family from the evil
    tortures of a mad scientist and his robot minions.

Adventure  3 -- Twilight's Peak   (set in the Spinward Marches)

    By Marc W. Miller

    The ships crashed out there somewhere, and the supplies they
    carried were worth millions.  But is the legend true?  Did
    the El Cadiz task force really find a cavern of fantastic
    technological wonders, or was the story just the rantings of
    a stir crazy scout?  The legend is decades old.  Can your
    players pick up the trail?  An excellent adventure by the
    master himself, with rumors and encounters world-by-world,
    and finally, appearances by Zhodani spies, and the Ancients.

Adventure  4 -- Leviathan         (starts in the Spinward Marches)

    By Bob McWilliams and Games Workshop, Ltd.

    Adventure with the Leviathan Class Freighter into the Outrim
    Void.  Includes complete deckplans for the large vessel, and
    subsector maps and background of the portion of Trojan Reach
    Sector just rimward of the Spinward Marches.

Adventure  5 -- Trillion Credit Squadron     (set in Reft Sector)

    By Marc W. Miller and John Harshman

    Interstellar war in Reft Sector.  Two or more players build
    their fleets according to an allocated budget, and then try
    to blow each other away!  Detailed rules and commentary on
    the design of space squadrons and the strategies of
    interstellar war in the Traveller universe.  Requires use of
    Highguard.

Adventure  6 -- Expedition to Zhodane  (set in the Spinward Marches)

    By Marc W. Miller

    Venture across the border of the Zhodani Consolate on a
    special mission with a special technology only you possess,
    to rescue an Imperial spy held captive by the psionic elite.
    But don't tell your players this!

Adventure  9 -- Nomads of the World-Ocean (set in the Solomani Rim)

    By J. Andrew Keith and William H. Keith, Jr.

    The Seaharvester Corporation is hunting the huge daghadasi to
    extinction.  Their factory ships are eating their way through
    the oceans, threatening the planet's entire ecosystem.  Who
    will stop them?  Exotic lifeforms, techno-nomads, factory
    ships, hunterfoils -- an interesting adventure.

Adventure 10 -- Safari Ship         (set in the Spinward Marches)

    By Marc W. Miller

    Hunt exotic and elusive game aboard an Animal Class Safari
    Ship (deckplans included).  What do you do when one of your
    prey talks back to you?  Who hired us for this mission,
    anyways?

Adventure 11 -- Murder on Arcturus Station     (Solomani Rim)

    By J. Andrew Keith

    A murder mystery in deep space.  With a multitude of
    suspects, and plenty of motives to choose from.  Can your
    players solve the crime and catch the murderer before they
    become the next victims?

Let me know if anything on this list interests you.

        Sincerely,
        Roger Sanger