Re: TNE: A few questions
In reply to #7181 TNE: A few questions by John V Banagan
>2)Can ships smaller than 100 tonnes be jump capable?
In the original "black box" 1977 Traveller rules, no. However, I've
done a careful reading of FFS, and *I can't find any reason why it's
not possible*. The only restriction I could find on ship jump size
had to do with the minimum required size of the jump drive (I think
only two cubic meters!) and of course the supporting controls, fuel,
and so forth! This also had the odd side effect that such "mini-ships"
with j6 drives could be _smaller_ that ones with lower tech j1 drives,
because of the way required jump drive size per hull size is calculated,
as I recall.
Furthermore, ships with acceleration greater than 6 G are also now
possible. As I read the rules, G-tanks can be combined with grav
compensators to counteract the effects of acceleration on crew.
You can even exceed those limits on acceleration if you are willing
to suffer skill penaties on the performance of your organic crew.
I have a design for a 50 ton heavy fighter very similar to the one
in _Book 9: Fighting Ships_ that is essentially a TL16 interceptor
with a crew of two, small stateroom, and 12 G acceleration. Pilots
with neural jacks are recommended! Cost was about MCr 50 for the
stripped-down prototype model. Note that this craft is of course
very heavily armored, in line with the design rules for high-
acceleration ships. It has about the same number of G-turns as
the Rampart standard 9 ton fighter design. I am willing to post
design sheets for the monster. 10 G would be reasonable in a TL15
interceptor, I believe. Virus with one of these things would be
BAD NEWS.
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Steve Bonneville | "Beware the tablespoon my son,
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