Last year, I was running a rather neat MT game based very loosely on
the Twighlight's peak scenario. It was rather neat, but since the end of the
year (and graduation) was heading our way, we decided to end it. I tweaked
the ending a bit (lots!) so that the players were the only people aware
of the incoming Zho fleet. (I forgot that there is no reason for the
Zhodani to attack in the shattered imperium environment. Sigh)
On the plus side, I gave them the ancient base, chock full of obedient
warriors. Logic: the warriors really did not want to die, but could
not justify thier continued existence without an appropriate leader
caste & droyne society. The players knew of the chirpers, and the
droyne warrior caste leader was a bit unhinged, so he decided that they would
cleanse the planet of pollutants, bring in many chirpers, a few droyne
from elsewhere, and start a new band of Ancients. Obviously, this
is not the most sane plan, but the leader was not the most sane of creatures.
The disadvantage was that the players had to pretend to fit into the droyne
caste system, or the leader would happily disintegrate them as "unfit."
The players wished to 1. repel the Zhodani invasion
2. prevent a similar one from happening again
3. get heaps and piles of money
4. duplicate the resources of the base far away for thier own use.
Thier methods for 1 and 2 were a bit crude, but effective.
(artificial plague) In the time we had left, they did not figure out a way
to do #4, so they did not get around to trying 3.
Here is a case where a squadron of Tigress class ships couldn't do a damn
thing to them, but simple desire for human contact would get them in the end.
After all, the base was very immobile, and the droyne did not understand its
construction. If they wanted to see people again, they would have to leave
it. They might not be allowed back, either. I was pleased.
Scott
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