[email removed] asks:
> Also, do you have stats
>for the next sector spinward? I would like to see what the rest of
>the Thirz Empire looks like, as I haven't gotten around to rolling the
>rest of it up, yet.
As it happens, I'm the HIWG Sector Analyst for the sector in question
(Usingou to the Vargr, Ziafrplians to the Zhodani). The position
entails collecting all available information on the sector and
developing where needed. What I have is as follows:
-A dot map of the sector with borders from V&V. Getting this map
was a real case of eye-strain, as the V&V map does some really
bizarre things across national borders.
-Nameless UWPs for the Zhodani part of the sector, and nameless
_provisional_ UWPs for the Vargr section. Why provisional? I've
not had time to take a really close look at the Gvurrdon half
of the Thirz. There might be trends to propagate in government
types.
-All subsectors named.
-All worlds in Subsector P named, with basic notes on the subsector
level.
-All Zhodani Way Stations placed. Random sector production is
wonderful, but Way Stations need to be placed by hand. As an aside,
the placement of Consular Naval Depots makes it obvious that
the Zhodani may talk to the Thirz, but they don't completely trust
them.
Aside from the actual world locations and the placement of the
border (provided by DGP in V&V), and the subsector names (provided
by another HIWG member) all the above is my own work. The naming
of worlds continues in sporadic fashion (and I've got a huge list
of Zhodani world names from other sectors so that duplication is
kept to a minimum), but all other details are done as needed.
I don't publish a fanzine, or I would take submissions.
This brings up some good questions, however. What is the nature of
"adventuring" in the Zhodani Consulate? Does such a thing exist
in the Imperial sense of the term? What do the answers to these
two questions mean in terms of further development of a Zhodani
sector? In the final analysis, is Ziafrplians worth developing
to an exhaustive level?
The final question can be answered more easily for Ziafrplians
than for its spinward neighbor Tienspevnekr, because Ziafrplians
is a _border_ sector. Here there be Vargr. A few of the more
adventuresome Imperial merchants might find their way this far
especialy via the Thirz or the buffer area. While Ziafrplians
is not the hotbed of adventure that Gvurrdon, the Marches, and
Foreven are, it does have potential.
While the sector listing is still too rough to distribute whole,
anyone interested in particular pieces can contact me by email.
Contributions to the finished sector will be appreciated and
(if ever necessary) credited.
James Kundert [email removed]
[email removed]
There was a young lady named Bright,
Whose speed was much faster, much faster than Light.
She departed one day in a relative way,
And returned on the previous Night.
--Albert & the Heart of Gold