[email removed]
>Next -- Starports. Don't get me started. Nothing (IMHO) in all of the
>T/MT/TNE domain is more in need of development work.
I heartily agree (Loren are you tuned in?)- an entire sourcebook or at
least half of one could be of use, possibly with the other portion
devoted to ships w. deckplans similar to the Traders & Gunboats CT
supplement.
>Please tell me which world you want.
My requests: services available, locations, contact methods and
persons, landing and parking fees, fuels availability, local attractions
for
jump points high ports low ports air ports asteroid clusters and
claims
There never seemed to be much if any discussion in Traveller WRT space
stations. Locate one at a jump point and considerable effort is saved,
especially for hub systems typically only used to facilitate travel
(such as Spires, Kruyter, and Phoebus in the RC. This will of course
detract from such a systems economy - no stopovers by passing ships,
crews, and passengers.
Also what about the construction of a station in the middel of an empty
sector to provide a refueling point for long distances. If many systems
are at a Jump-4 distance such a station placed halfway would allow Jump-
2 ships to make the journey. The station would need to be regularly
supply by tanker ships and their fuel prices would be greatly inflated.
>What I haven't figured out yet, is if I want to do this for on-screen
>delivery or on-paper delivery. Please let me know.
Depends on how length it is - I handicap myself w. a 2400 baud modem :(
====
Cynthia wrote:
> Ask the people living near the border (or well within it) how they
feel >about continual hit-and-run guerilla-style raids.
Sounds like a Viking SAG mission. As a variant players could play Vargr
and run a SAG mission. But yes - I agree w. Cynthia in that it would be
more than a minor nuissance to the Regency. I also feel that at some
point factors of the Regency must move outward to expand the economy.