Whoops.
I forgot about the "period on a line by itself" rule. Here is the
rest of my posting on MaxThink and the building of Traveller
hypernets:
One way to visualize a hypernet is hierarchically, like this:
. Master Outline
. --------------
. |
. |
. --------------------------------------------------------------
. | | | |
. | | Writings, |
. General Self-Management Researches, Hobbies
. Knowledge System & Studies |
. ----------------- --------------- ----------- |
. P S B P A | | | | | | RPG's
. h c u o r |--Plan Devel. | | | | | ---------
. i i s l t | | | | | | | |
. l e i i s |--Time management | | | | | AD&D Traveller
. o n n t | | | | | | Health
. s c e i | |--Schedule | | | Thinking systems
. o e s c | | | | Learning systems
. p s s s | |--Execute | Self-mgt. systems
. h | Philosophy
. y |--Self-evaluation
Each of the above branches could then branch out, even to each
other. Extensive interlinking makes the structure more akin to a
network than a hierarchy. Networks can include circular routes,
star patterns, group-ins, group-outs, and imbedded hierarchies.
Speaking of hierarchies, Traveller breaks down rather easily into
a hierarchy. Here is the Traveller branch from the tree above
expanded to show one possible breakdown:
. TRAVELLER
. ---------------------------------------------------------------------
. | | | | | | | | | |
. Campaign | | | | | | | | |
. | | | | | NPC's | | Flora | Mass
. | branch 2 | | | | | & | Media
. | | Adventures | --------- | Fauna |
. branch1 | | | | | |
. | Encounters | Equipment | Sophonts
. Charted Space | | | |
. ----------------------- Technology | Major Minor
. | | | Vehicles
. | | | ---------------
. Sector 1 Sector 2 Sector n | | | |
. | Land Water Air Space
. | |
. | |
. ------------------------ --cars/tanks--------trains/trams--
. | | | | | | | | | | | |
. | | | | | | | | Pogos | | |
. | Subsector B | Subsector Etc. | | | Walkers | | |
. | | | | Hovercraft Rail | Cable
. Subsector A Subsector C | Tracked Tubular
. | Wheeled
. |
. -------------------------
. | | | | |
. World 1 | | | World etc.
. | | |
. World 2 | World 4
. |
. Terra
If all traveller material was organized in this structure, rather
than spread out and mixed together, it would be a breeze to learn
and use. That's where MaxThink comes in.
The above diagram took me over 2 hours to construct. That was
with the hierarchy already in mind -- if I was building this
thing from scratch in this format, modifying the structure during
construction would be a major pain. And, as you can see, I
rapidly ran out of room for subcategories. The outline format is
so much easier to work with -- the above classification scheme
could be constructed and in MaxThink in a matter of minutes, and
more completely, with plenty of room to expand.
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Contact me if you are interested in purchasing MaxThink.
I shall try, within the next couple of weeks, to post an
explanation of Transtext (a hypertext word-processor that works
well in combination with MaxThink) and how it can be used to make
your "Travelling" life easier.
Good night,
Rodge
And now for my snappy end quote:
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"Psychological warfare is buying a poster of a window complete
with lacy curtains and a very excited dirty-old peeping-tom
peering in through one corner, and giving it lovingly to your
sister as a birthday present so she will feel too guilty to
take it down off her bedroom wall when it starts giving her
the creeps."
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o o
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