(I somehow split the file again. Here's the last part again, for
the sake of continuity):
Speaking of hierarchies, Traveller breaks down rather easily into
a hierarchy. Here is the Traveller branch from the tree above
expanded to show one possible breakdown:
. TRAVELLER
. ---------------------------------------------------------------------
. | | | | | | | | | |
. Campaign | | | | | | | | |
. | | | | | NPC's | | Flora | Mass
. | branch 2 | | | | | & | Media
. | | Adventures | --------- | Fauna |
. branch1 | | | | | |
. | Encounters | Equipment | Sophonts
. Charted Space | | | |
. ----------------------- Technology | Major Minor
. | | | Vehicles
. | | | ---------------
. Sector 1 Sector 2 Sector n | | | |
. | Land Water Air Space
. | |
. | |
. ------------------------ --cars/tanks--------trains/trams--
. | | | | | | | | | | | |
. | | | | | | | | Pogos | | |
. | Subsector B | Subsector Etc. | | | Walkers | | |
. | | | | Hovercraft Rail | Cable
. Subsector A Subsector C | Tracked Tubular
. | Wheeled
. |
. -------------------------
. | | | | |
. World 1 | | | World etc.
. | | |
. World 2 | World 4
. |
. Terra
If all traveller material was organized in this structure, rather
than spread out and mixed together, it would be a breeze to learn
and use. That's where MaxThink comes in.
The above diagram took me over 2 hours to construct. That was
with the hierarchy already in mind -- if I was building this
thing from scratch in this format, modifying the structure during
construction would be a major pain. And, as you can see, I
rapidly ran out of room for subcategories. The outline format is
so much easier to work with -- the above classification scheme
could be constructed and in MaxThink in a matter of minutes, and
more completely, with plenty of room to expand.
===========================================================================
Contact me if you have any questions.
Good night,
Rodge