MT and Trav hypernets, part 3

By Roger Sanger ·

TML message #7316From bundle 584

(I somehow split the file again.  Here's the last part again, for
the sake of continuity):

Speaking of hierarchies, Traveller breaks down rather easily into
a hierarchy.  Here is the Traveller branch from the tree above
expanded to show one possible breakdown:


 .                                 TRAVELLER
 .    ---------------------------------------------------------------------
 .    |         |      |        |     |      |          |     |     |     |
 . Campaign     |      |        |     |      |          |     |     |     |
 . |   |        |      |        |    NPC's   |          |   Flora   |    Mass
 . |   branch 2 |      |        |            |          |     &     |    Media
 . |            |   Adventures  |        ---------      |   Fauna   |
 . branch1      |               |        |       |      |           |
 .              |            Encounters  |    Equipment |        Sophonts
 .        Charted Space                  |              |        |      |
 .        -----------------------     Technology        |       Major  Minor
 .        |           |         |                    Vehicles
 .        |           |         |                ---------------
 .     Sector 1    Sector 2   Sector n           |   |     |   |
 .                    |                       Land  Water Air Space
 .                    |                        |
 .                    |                        |
 .       ------------------------        --cars/tanks--------trains/trams--
 .       |   |           |      |          |  |  |  |  |        |  |  |
 .       |   |           |      |          |  |  |  |  Pogos    |  |  |
 .       |  Subsector B  |  Subsector Etc. |  |  |  Walkers     |  |  |
 .       |               |                 |  |  Hovercraft   Rail |  Cable
 .     Subsector A    Subsector C          |  Tracked           Tubular
 .                       |                 Wheeled
 .                       |
 .             -------------------------
 .             |      |    |   |       |
 .           World 1  |    |   |   World etc.
 .                    |    |   |
 .                World 2  |  World 4
 .                         |
 .                       Terra


If all traveller material was organized in this structure, rather
than spread out and mixed together, it would be a breeze to learn
and use.  That's where MaxThink comes in.

The above diagram took me over 2 hours to construct.  That was
with the hierarchy already in mind -- if I was building this
thing from scratch in this format, modifying the structure during
construction would be a major pain.  And, as you can see, I
rapidly ran out of room for subcategories.  The outline format is
so much easier to work with -- the above classification scheme
could be constructed and in MaxThink in a matter of minutes, and
more completely, with plenty of room to expand.



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Contact me if you have any questions.



    Good night,
    Rodge