Dane, it would have been nice if you had mentioned early on that you were going
to be revealing some stuff about the adventures. Some GM's who might have
wanted to run that scenario and who have players who read this list might be a
tad upset right about now.
Smash and Grab was never purported to be anything but combat-oriented
scenarios. And I'll tell you something; the people in my group, two of whom
have been involved in Traveller since it's beginnings, prefer adventures with
action. I ran "Shadows" for them not too long ago; they were bored silly. I
myself like that adventure, but they wanted something with some combat. Not
ALL combat, but a little action/adventure feel. To be frankly honest, some of
the original Traveller scenarios were a bit short on action. I have no problem
with the adventures in SAG.
To each his own. Maybe the next scenario book will be more mystery/problem
solving than this one. And then all the guys who used to play Merc campaigns
will complain about it. Oh well.