Tarsus, 100 Diameters
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- #7380 100 diameter by Roger Myhre
Hi all, Just a quick note, working on the principal that the less time my head spends outside my bunker, the less chance it has of being hit by spurious flak. TARSUS Someone wanted to know which character cards went in the Tarsus (CT) adv: Shark Resteff, Ganidiirsi hault-Reitan, Renard Ruche, Gaz Donnerkindt, Tali Calcidor, Stashu Nagoya, Sten Commarre, Trow Backet, Larin Imuspress, Dr. Amun Shimullu, Orinde Windhoek, Anicia Pantabreve. Personally, I'd use different names... :) 100 DIAMETERS: LOSS OF ENERGY As already explained on TML, No, jump drives don't need a gravity well to expend their energy after a jump. There are reasons why high speed or FTL drives might require gravity fields to speed/slow them (sling-shotting, etc.) but this is not the case in Traveller (ooops, opportunity to get jumped on here, so I'd better add: in my opinion, in my universe, at the current instant in time, subject to review... phew... that was close!) 100 DIAMETERS: EXCEEDING HABITABLE ZONE FOR A STAR 1) Not all inhabited worlds are in the habitable zone. This is a possibility for explaining why outer worlds are inhabited when they seem to have no other redeeming feature. 2) Why keep beyond 100 diameters? Well, in my world, opinion, instant, etc. gravity wells disrupt jump-fields and can 'pull' ships off-course. I retain the 100-sun diameter limit for inter-system jumps on the principal that when travelling several light-years 'through' the Nth dimension, you can't afford to have your nav calculations affected by such gravity; it's bad enough that the whole universe is expanding, planets move around suns, etc. let alone putting another factor in. So for a big star the party's ship arrives at the edge of the system to make sure they arrive approximately where they expected, and not in the middle of a planet or sun. Now, in-system jumps... travelling a few AUs is so much less distance than inter-system that gravity can be allowed for a bit - you don't have to rely on old nav charts - you're in system, you can scan around and see exactly where you are, where the planets and sun are, and even map or calculate the gravity variations across the local system. Now you're ready to do an in- system jump which can go within the sun's 100 diameters but still ought to stay outside 100 diameters of planets and the like - fluctuations in the gravity 'contour map' may still pull you off line, so you want to keep clear of planets, just for safety (i.e. star law 287312 dictates...) In my game (personal opinion at this instant, etc.) you can activate a jump drive anywhere you like, even on a planet's surface... Of course that doesn't mean you'll arrive where you wanted... and in the latter case you'd better be hovering, or most of your landing gear's outside the jump field... Humble, humble, humble. That's to make up for not prostrating myself elsewhere in this article. Everything I said in this and ALL previous articles is my personal opinion, has always been stated as such and can be substantiated as such in a court of law. Any comments? Good! Complaints? May you be plagued by Jehovah's Wit... oops can't use them... by the Morm... no, still religious... ah, by Taxmen... no there's bound to be one out there listening at this very minute... got it! Plagued by ants... Uh oh, here come the ant-liberation and equal rights group... Crack! pHIZ! Ratatatata. Sound the alarms! We're under fire! Man the bunkers! Yours, retiring to a safe distance... Andy Commander Lilly, PITS (Political Intelligence Team, Scout) Nothing I say or do in any way reflects the views of my very kind and generous employers.