cosmos-11

By John Redden ·

TML message #737From bundle 70

More varaint rules, very different from trav ship construction but in
spired by the original rules.  Computer programs to do this and much more
comming.

Designed to work with any machine like object (tank, robot and so on).
Missiles are considered to be small starships.


COSMOS Starship Components

These are the building blocks for cosmos ships from about tech level 8
to about tech level 30.  Past 30 "starships" are a quaint oddity.

Basic Parameters
- ---------------------------------------------------------------------------
ln: logrithm base e

TL: Incremental measurement of technological level that constructed the
    object.

Fuss: Fusion technology.

E-to-M: Direct energy-to-matter technology.

Emass: The objects (vessels) mass devoted to energy production.

Eunits: the total energy units available to the vessel.
        Eunits = ln(TL-8) * Emass

Ecur-units: the number of energy units currently allocated to an objects
	    effect.  It is the division of Eunits to various ship systems.

FEFmass: mass for Eunits of fusion and partial fusion/E-to-M energy units
	 FEFmass = Emass * 40/ln(TL)**2

INTcomp: The current or dedicated intelligence of the computer for this
	 effect (of the object)

PSI: Psionic base of the computer system.
PSS: Psionic strength of the computer system.
PSR: Psionic resistance of the computer system.
PNERV: Computer primary nervous system (like humanoid STR).
SNERV: Computer secondary nervous system (like humanoid DEX).

     See Characteristics for further definition.  There will be a set
     of these for *each* computer system.

BSM: basic total ship mass.

TSM: the total ship mass including the cargo.

DENS: density of the ship in percentage.
- -----------------------------------------------------------------------------
Combat parameters

OCV: offensive combat rating of the object as related to starship combat.

      INTcomp can be derived from a dedicated computer system (for offensive
      systems) or have shared intelligence with a multi-purpose system (see
      discussion on computers).

OCVmass: mass of offensive combat system

     OCVmass = ln(TL-7) * 7 / TL
     OCVbase = INTcomp * ln(TL-7)
     OCV = INTcomp * ln(TL-7) + Ecur-units + Weapons-systems-skills +
	   Tactical skills

ORM: offensive range modifier.
     short range: 0 <= range <= 100*OCV (current OCV is multiplied X 2)
     mid range:   100 <= range <= 10000*OCV (current OCV is multiplied X 1)
     long range: 10000 <= range <= 100000*OCV (current OCV is multiplied X .5)

ODV: offensive damage delivered by the weapon system.

ODVprox: proximity damage by exploding object.  Note each missile counts
         as a seperate ship.

EXplr: the explosion ratio of a self destructing object.  Related also to
       the density of the object.

EXplr = ln(TL-6) * Eunits * TSM * DENS

       for missiles this is typically 100%, for a "nonrigged" starcruiser
       about 25%.  In this case Eunits are energy units dedicated to the
       explosion.  It is considered a static amount.

ODVen: damage delivered by energy weapons

NOW: number of energy weapon systems

     ODVenbase = ln(TL-8) * NOW
     ODVen = ln(TL-8) + Ecur-units * NOW

ODVenmass: mass of energy weapons.

	   ODVenmass = NOW / ln(TL)

DCV: is the ability of an object to avoid damage via an energy/mass field.

      INTcomp can be derived from a dedicated computer system (for defensive
      systems) or have shared intelligence with a multi-purpose system (see
      discussion on computers).

     DCVbase = INTcomp * ln(TL-7)
     DCV = INTcomp * ln(TL-7) +Ecur-units + Tactics-skill

DCVmass: mass of defensive energy systems

         DCVmass = ln(TL-7)

DSC: is the ships hard defensive screens

     DSCbase = ln(TL-10) * ln(TL)
     DSC = ln(TL-10) * Ecur-units * ln(TL)

DSCmass: mass of hard defensive screens

     DSCmass = ln(TL-10) * 10 / TL
- ----------------------------------------------------------------------------
Ship movement and gravatics

MADGcurr: is an energy based, non-gravatic maneuver drive based in Gs.

MADmass: the maneuver drive mass (assigned during ship construction).

     MADGbase = ln(TL-8) * MADmass * 5 / TSM
     MADGcurr = ln(TL-8) * MADmass * 5 * Ecur-units / TSM

CGunits: the exchangeable units of produced by a contragravity unit.  A unit
         that produces 100 units could move 100 tons at 1G, 200 tons at .5G
 	 etc.

CGmass: the contra gravity units mass.

CGrange: the range of the contra gravity device in kilometers.

	 there are 3 (known) contra gravity technologies available:

Fuss:
	 CGunits = CGmass * (TL-9) * ln(TL)
	 CGrange = CGmass

Fuss/partial M-to-E:
	 CGunits = CGmass * (TL-14) * (TL-14) * ln(TL) * Ecur-units
	 CGrange = CGmass * (Ecur-units)**2

M-to-E:n
	 CGunits = CGmass * (TL-18) * (TL-18) * ln(TL) * ln(TL) * Ecur-units
	 CGrange = CGmass * (ln(TL))**2 * Ecur-units

JU: the hyperspace jump capabilities of the ship.  There are three
    (known) hyperspace jump technologies.  JU1 is a point-to-point
    hyperspace jump with fixed time.  JU2 is a point-to-point hyperspace
    jump with variable time.  JU3 is a variable hyperspace jump with
    variable time.  Normally JU is measured in parsecs.  Actually JU3 is
    the same as JUpar.

INTcompJU: the minimum intelligence of the computer required for each
           parsec travelled for JU1 and JU2.  For JUpar it defines the
           minimum computer intelligence required for the number of
	   parsecs per hour.

	   INTcompJU = 1/ln(TL)

JUtime: timing interval of the hyperspace jump in 20 hour days.

JUmass: mass of the jump drive.

JUbase: constant part of JU calculation

JUpar: jump in parsecs per hour

Fuss:
    JUbase1 = ln(TL) * (TL-9) / TSM (or BSM)

    JU1 = Ecur-units * JUbase1

    JUtime1 = 7 days

    JUmass1 = JUbase1 * 100 / ln(TL)

Fuss/partial M-to-E:
    JUbase2 - ln(TL) * (TL-14) / TSM (or BSM)

    JU2 = Ecur-units * JUbase2 * JUtime2

    JUtime2 = time in "local" days in hyperspace

    JUmass2 = JUbase2 * 100 / ln(TL)

M-to-E:
    JUbase3 = ln(TL) * (TL-18) / TSM (or BSM)

    JUpar = Ecur-units * JUbase3

    JUmass3 = JUbase3 * 10 / ln(TL)

- ----------------------------------------------------------------------------
Life support, internal energy systems and floor space

SCsum: The total size of creatures in equation.  Take 6.41 as the average
	human large sized person. (see size ratios)

ISYSeunits: energy used by internal energy systems (life support,
	    communications, low and high resolution scanners).

ISYSmass: mass of internal energy systems.

	    ISYSeunits = SCsum / ln(TL)

	    ISYSmass = ISYSeunits

CRYeunits: energy units used by cryogenic systems.

CRYmass: mass of cryogenic system.

	    CRYeunits = SCsum / (ln(TL)**2)

	    CRYmass = CRYeunits

FLmass: mass of all cabins, bridges, floorspace, equipment, cargo bays and
	the like.

FLsq3: all floor space in cubic meters for the ship.

       FLmass = FLsq3 / (27 * ln(TL))
- --------------------------------------------------------------------------
Scanning, communications and observing

SClong: long range scanning and communications.

SCldist: distance of long range scanning and communications.

SCshort: short range (detailed) scanning and communications.

	 SCsbase = INTcomp * ln(TL-7)
	 SCshort = INTcomp * ln(TL-7) + Ecur-units + FWD-Observer-skill
- --------------------------------------------------------------------------
Ship Hull

HUmass: Ship hall mass

HUDV: Ship hull defensive value.

Hpips: HUDV in hit points.

	HUDV = ln(TL-7) * HUmass / 100

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