muskets & lasers

By [unnamed sender] ·

TML message #7371From bundle 589

Considering the discussions re. laser vs. musket penetration I have
played with some of the numbers and come up with the following chart
which shows the d6 damage at short range after penetration of personal
armor:

			short
TL			range		no armor	BC body suit	flak jacket
- --			-----		--------	------------	-----------
6  Rifle-Musket	60		3* (1)	2* (0.7)		2* (0.7)
12 Gauss Rifle	100		4 (12)	3 (9)			3 (9)
10 ACR - HEAP	80		5 (25)	3 (15)		3 (15)

8  DEI Carbine	200		5 (5)		5 (5)			0 (0)
13 CLC Carbine	300		7 (21)	7 (21)		0 (0)

* Fires only every third action

(#) Indicates total damage at the weapons full ROF


This table shows that compared to the laser carbines muskets inflict
little damage unless the target is wwearing a flak jacket (or better)
armor - assuming an area covered by the flak jacket is hit.  The cloth
armors offer no protection against a laser which also has some
additional benefits.

The short range is five times that of the rifle-musket, there is no
recoil so it is an excellent choice of weapon for zero-g combat, and
when used in a vacuum the CLC laser inflicts the listed damage to a
range of 2400 meters.

Obviously when facing armored foes these lasers are as useful as
flashlights but then high-tech armor has to have some benefits.

PBJuzyk             "You can't choose your death, Death chooses you"