Sword World technology
In reply to #7411 Shall Not Perish 6 - Sword Worlds by David Johnson
David Johnson writes: >Subject: Shall Not Perish 6 - Sword Worlds > >>From Sunday night, Roger Sanger [email removed] asks: > >> How far can a society improve technologically in 70 years? > >This is a very good point. I was looking at the Sword Worlds this weekend >with the intention of bringing them `up to date' to TNE. In 1120 most of >the Sword Worlds were at tech level 10 or 11 with the exception of Sacnoth >which was at tech level 12. The answer is: possibly a lot but propably not at all. Never forget (as is so easy to do given our background as 20th Century Earthlings) that the TLs in Traveller are _economic_ (or sometimes social) indicators. Any planet that is in contact with a high-tech planet has all the high-tech _knowledge_ they want (ignoring for this argument the question of techno- logical secrets and blockades - surely TL 15 knowledge is widespread enough Behind the Claw to be available _somewhere_). The problem is wether they have the economic underpining to implement the technology. The Sword Worlds were TL 11 1500 years ago. They've been knocked down a bit once or twice during their history by wars - once below TL 9 - but they've been TL 9+ for centuries. Why should a 70 year period of crisis management (I'm referring to the Quarantine) be conductive to economic growth? Or perhaps it is - one might argue that a pseudo-wartime economy would stimulate technological improvements. But then, the Sword Worlds have frequently been on war footing throughout their history, and they were still only TL 10-12 in 1120. And never forget that wartime economies are not sustainable in the long run. Perhaps the Sword Worlds goes through a regular cycle of booms and recessions with acompanying TL increases and decreases? >The only class A starport (if my memory serves >me - my materials aren't at hand) was at Gram. It seems to me that by >TNE most of the worlds in a `feudal technocracy' ought to have advanced >at least *one* tech level if not more and that additional class A starports >ought to exist - prime candidates being *at least* Anduril and Sacnoth. On the starport improvements I agree completely. The concept of B starports (as defined by the ability to construct starships) on TL 9+ worlds has never made much sense to me. Presumably they are the result of economic factors too. Hans Rancke University of Copenhagen [email removed] - ------------ "This gives a possible range of 56 to 178 starships total in the three Terran starport facilities, a believable quantity for such a star system." "We have a maximum of 178 ships in port, and (as it is a busy star system) we will say that there are 70 docking berths at the Phoenix facility." ---Journal of the Traveller's Aid Society # 18