> 1. I know ALOT of people dislike T:TNE. Is it due to the system, or
> the world?
I dislike it for two main reasons. The first is that I *really* liked
the Imperium campaign. This has always been the most appealing aspect
of Traveller to me - the incredibly-well-developed campaign background.
>>>>> I echo this feeling as well.
After a while I moved into MegaTraveller.
>>>>> I did as well. I didn't use their background, but I liked the cleaned
up rules.
TNE takes all of this background, all of this history, and basically
throws it in the toilet. The Imperium is gone.
>>>>> What a waste. I refuse TNG.
> 2. What would people change in the current Traveller version?
For me, own up to the mistake, abandon the `New Coke' of TNE.
>>>>> Yup.
I realize though, that this ain't gonna happen. That's fine, but I ain't
gonna buy TNE either.
>>>>> The cost realy isn't the issue for me. I always *make* money for
games that I want. I just don't want a bogus non-Imperial world.
> I think GDW needs to do something to regain support of the people
> they lost
Not really, unless *TNE* really isn't selling and they *really* want to stay
in the *Traveller* business like they say.
>>>>> I echo this thought for different reasons. It could be that GDW is
simply content to abandon all the old audience and move on.
> and maybe the T:TNE bashers need to be more understanding
> to change.
I disgree. There is no *inherent* value in change - especially if it costs
me money to do so. *TNE* forces me to abandon something I already like
without any commensurate improvement, IMHO. So why be understanding? Change
merely for the sake of change is called "chaos" - or poor marketing. :^)
>>>>> Uh, I disagree as well. If GDW sees it fit to dump all the things
that *I* loved so very much then they *deserve* to lose me as a
customer forever. That's the price of rapid change.