politics and world rationalization
In reply to #7491 Interstellar Politics, Of A Sort by William White
William White [email removed] writes: > main objection to the UWP generation sequence, > all considerations of culture aside, is that, economically, some > results are hard to justify. I don't dispute that here. But I > do suggest that economic behavior exists within a political > framework -- that is, a structure of regulations, laws, and power > struggles and imbalances. By attempting to rationalize some > apparently illogical results within a political economy > framework, the referee can "flesh out" the underpinnings of a > world or a subsector and make it more real, interesting, and fun > for his (or her) players. I was somewhat astonished at the timing of this article, being that I'm currently mulling over this very subject in anticipation of releasing yet another program (this time a sector generator, or rather set thereof). Anyway, a little over a year ago, we had a long discussion about the problems in basic mainworld generation (pgs 24 and 25 of the megatraveller ref's manual). And needless to say, I was in favor of route #1 (change the damn system) whereas others were in favor of route #2 (rationalize the inconsistencies). I really have nothing new to add on this topic, except to say that I've just put a transcript of the old discussion up for ftp. Feel free to take a look at it, and if you do, let me know what you think. The node: ucrengr.ucr.edu (138.23.166.21) The directory: pub/trek The file: tml-93feb _ /| Jim Vassilakos \`o_O' [email removed] ( ) [email removed] U Riverside, California, USA