T:TNE questions

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TML message #7520From bundle 600All messages with this subject

To [email removed] and
   [email removed]

Re: 1. I know ALOT of people dislike T:TNE. Is it due to the system, or
       the world?
    2. What would people change in the current Traveller version?
                         and
    Contents of T:TNE Deluxe Edition

Several months ago this very topic was heatedly discussed on TML and
I've included a humorous summary that was posted:

Once upon a time, before the sinking of F.G.U. and the rise of Star Wars
licensed products, there was a game called Traveller. It came in three
small booklets and it was good. But with the waning of the years of
innocence GDW did look upon the face of their sales, and lo, begat Mega
Traveller of Many Colours, and did fill it with many fine and strangely
crafted rules. But yeah the people of the Imperium did look upon the new
creation wrought in the image of the three books and lo saw that it was
flawed. Listening to the torment of the multitiude GDW did release
errata sheets; and they were legion. And the people did name the Many
Coloured One "Typo Traveller" and were filled with dismay.

With the passing of the age of Innocence came 'The New Era', and there
was many wiping of slates clean. And lo the sides of the die did
multiply thricefold and more, the Imperium was swept away, and the
people did weep. Yet from within the lamentation the people did look
upon the new book and did like the new uncluttered task system and
rejoiced over character generation. And yeah they threw down their laser
carbines for they were as nought in the face of the enemy, and picked up
rifled muskets for they had better penetration at small range than the
ACR with DS rounds.

And yet in this moment of triumph 'Errata', the Evil One, did once more
spoil the party with seditious mistakes and inconsistencies.

And it is Now, and I that speak to you from the far distant land of
England. A land that has not yet seen the light of FF&S or indeed this:

 U> From: [email removed]
 U> There are 2 books and 1 booklet in the deluxe box:  TNE rules, FF&S,
 U> and an "upgrade" booklet that covers changes to the main rules that
 U> have been made by the creation of FF&S.  It says that "updated rule
 U> books will have the designation version 1 mod 1, dec 1993 on the
 U> title page".
 U> John

With confusion and a sadly dwindeling bank account, I seek T:TNE Errata
to fill the holes in our blessed book. Sages of the TML, answer me:

   What errata is currently available?
   Where may such wise lore be found?
   Does this involve more than changes to system travel times?
   Will GDW slay Errata for good with version 1 mod 1?

I can only watch and hope.

Pip pip

Graham


Graham Spearing  said the following:
> Once upon a time...
[biblical like text deleted for space]

  I finally have some more weird ideas:

 Judiasiam   == People who only play Clasic Traveller
 Christanity == People who play only CT and MegaTraveller
 Islam       == people who have embraced TNE?

and

 CT  == Old Testament
 MT  == New Testament
 TND == Koran

Okay, I'll climb back into my Morrow Team Bolt Hole (tm) and set the
sleep-sleep machine for 'long time'.  You can put down the muskets. :-)

Matthew Goldman  E-mail: [email removed] Work: [phone removed]
- --------------------------------------------------------------------

It seems that the less TMLers were upset over the game system (a
combination of Classic Traveller (CT) & Twilight 2000 (T2K)) as they
were over the setting (i.e. the eradication of the 3rd Imperium (3I).
Many of us who've played Traveller for some time were devastated at the
loss of the 3I, or more pointedly GDW's apparent intention to stop
support of such with modules & sourcebooks & move in new directions.

GDW not only changed the system but also the setting all at once and
officially has left the 3I behind as but a note in history.  The rules
overhaul in my opinion is good.  The character skills have been heavily
altered but still have the Traveller flavor.  Combat has changed to the
T2K system, I agree somewhat with A. Shock's opinion regarding lasers (I
would limit their pen to 2-2-2 as non-rigid armor does nothing to
lasers) and automatic fire (it seems that more damage is done by firing
the full number of single shots that if the weapon is fired on full
automatic!!).  These rules are GDW's 'house rules' that they now use for
all their (dwindling) rpgs.  The boxed set includes the rules book which
contains all the rules:
	character creation
	task resolution
	world building, space travel, commerce,
		equip maintenance & repairs (a la T2K), psionics
	combat - planetary (i.e. individual), vehicle, & space
	equipment list

in one 380 pg tome which also includes 2 scenarios (one in the RC & one
in the Wilds).  Also included is Fire,Fusion, & Steel which is a tech
design book for firearms, vehicles, and spacecraft plus a map of
Diaspora sector & accompanying stats (for both 1119 & 1200) plus char
gen charts.

The setting GDW seems to actively support is as follows: as the Final
War wound down Lucan was researching a secret weapon.  Dulinor
discovered this & raided the research base not knowing what was being
developed.  He thereby acquired the AI Virus & spread it.  The Virus was
bred for distruction and what the warring factions didn't destroy it did
- - leaving the former Imperium in ruins, depopulated, and in many cases
without space transport or contact.  Except for the Domain of Deneb (now
known as the Regency) which had warning of the Virus & set up a
Quarantine Zone at its borders.

Seventy-five years later the survivors are starting to crawl back into
space.  GDW is supporting one such area - the Reformation Coaltion.
This group first tried peaceful trade but their initial missions all ran
into serious trouble.  They then sent rescue missions which achieved
using force what the peaceful trade missions did not.  The RC is now
embarcked on a mission of reuniting all the worlds of the former
Imperium.  The only propblem is most of the worlds are run by TEDs.


Technically Advanced Dictators rule by might.  Nearly all the worlds of
the Imperium suffered a drop in Tech Lvl but some relic tech items are
left.  Those who have advanced weapons can rule over many even if they
are few in number.  The RC is democraticvally inclined (at the moment)
and therefore only wants like minded worlds to join (and will eliminate
TEDs to bring democratic rule to planets).

This is the Star Viking campaign which is described in the rules along
with mention of two alternate settings: the Spinward Sates (Regency) and
a Pocket Empire.

I personally rather like the current setting - the Imperium always
seemed too big & not subject to external threats.  Even the Zhodani were
only a threat to but a portion of one sector.  Nonetheless GDW should
have taken a cue fromTSR and maintained multiple settings.  Many of the
TMLers want the old Imperium.  The Regency is very similar but does not
seem to enjoy much official support.  GDW should issue products for both
the Regency and Reformation Coalition settings and possibly more (its
the new way to make money - Task Force Games does it with Star Fleet
Battles, Avalon Hill with Advanced Squad Leader, and TSR with their
multiverse of D&D settings).  On the TML we have started developing our
own background for the Regency.  Feel free to join in with your comments
and ideas.



PBJuzyk
Reading, PA
Terra/Solomani Rim (1827 G867975-8)