The following are some brief adventure ideas, the first two I used while
playing Classic Traveller. The last one struck me last night after dropping
someone of at the airport.
Idea 1:
The Imperial Police Agent: This came from an idea involving extradiction
of criminals from countries and even states within countries. Basically
if a criminal commits a crime on planet A and then flees to planet B, who
brings the criminal to have justice on planet A. The Imperial Police
Agent was different from bounty hunters in that they were given a ship
for there use and have powers of arrest on all planets. If they required
extra help on the arrest they could enlist the aid of the Imperial Navy.
I used this idea as a campaign for a group of two people. It is better
suited for a small group.
Idea 2:
Planetary Dictator: I want to have the some fun playing planetary
governments. The players have to form a political party on a democratic
world and get into power. Once in power they have to try maintain their
hold on power. This can be done democratically or by coming up with a way
to form a dictatorship. In the game I played a planetary civil war enabled
the P.C.'s to declared marital law, they just forgot to remove it.
Idea 3:
The Customs Barrier: After going through security at the airport here
I noticed two things: it is very light, and in all the traveller games
I have played I have never had to go through security or customs at a
starport. For this adventure the PC's have just landed on a high law
level world and are trying to get through customs. Unknown to the PC's
(unless they ask) the government has decided to outlaw a large range of
items. Items outlaw should included an item on of the PC's is carrying
i.e. the wearing of black items of clothing is now outlawed.
The search for contraband should be extensive and maybe involve guards
with rubber gloves etc. This gives the PC's a chance to use those little
used admin, bibery, streetwise skills.
Also the guards will be lightly armed and armoured with a large heavy
armed and armoured swat team as backup. This team would be hidden away.
The players in my group have a nasty habit of shooting problems.
I hope these ideas are of some help
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* David Hoey * Computer Science, Northern Territory University *
* [email removed] * Darwin, Northern Territory, Australia *
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