Deep Space Jumps
In reply to #7530 Deep Space Jumps by John Bucsek
[email removed] (David Johnson) says:
>I've always considered that jump calculations use gravity wells as
>`targets'.
I think that instead it's calculations based on charted positions,
etc. While your idea is interesting, how do you locate the
targets? Also, this seems to be against the 100 diameter idea: you
want to be far away from gravity wells, not close to them.
I think that you target your ship towards a coordinate in space,
not towards a gravity well...
If I were a player in your campaign, I would want to know how my ship
is targeting gravity wells parsecs away: that would indicate alot of
interesting possiblities ;-)
Matt