Wilds Adventures

By Mitchell Schwartz, CVC Communications ·

TML message #7676From bundle 611

Another message also has this number: #7676-2

Roger Sanger asks:

>Who would dare to venture out of the Regency into the wilds?

>What kinds of adventures would the wilds provide for Regency campaigns?

That depends a bit on how "airtight" you play the blockade.  If you play it as
airtight as GDW suggests (destroying every incoming ship), no one unless you don't plan to
return. Ever.  Ships are just too expensive to waste.  Including by the Regency Government!

If you play it as a reasonably tight custom blockade where your ship can be certified clean and
go on, then all sorts of speculative merchants will go to set up trade posts (outlets for medium tech goods), seek hi-tech facilities requiring few repairs, new (or fabled in old trade circulars) products.  (Examine Piers Anthony's old Polytechnic League/Nicolas van Rijn stories for a good inspriational feel).

The down and out will go looking to squat on a large "mostly free" chunk of real estate.

The missionarily inclined will go to rebuild down-trodden survivors (whether they want it or not :-).

The Gov't will sends Scouts and set up listening posts for its own knowledge and protection.


>What would the Regency government itself be doing about the wilds?

It would want to explore.  However, note the limitations set upon it by the expense of the
blockade (in the next few messages, I have a discussion about the Regency Navy & RQS & such
rude things as budgets and taxes.)

						Ted