TNE: Sword Worlds Navy 2
In reply to #7688 IA; Multiworld Gov'ts by Steven M Bonneville
Gentlesophonts: Steven M Bonneville [email removed] writes: > TCS shipyard capacity was 0.001 * population, in d-tons, roughly. > > Agreed. The Sword World fleets (two of which were in _5FW_) seemed > similarly small, but I forget the figures offhand. Kenneth G. Hagler [email removed] writes: > Here's the TCS budget stuff that Cynthia asked for: > > Revenue: B = Cr500 x GM x P > > B=budget in credits, GM=government percentage modifier, P=population > > Government Percentage Modifiers > > Type 0 1 2 3 4 5 8 9 A B C D > Peace .50 .80 1.00 .90 .85 .95 1.10 1.15 1.20 1.10 1.20 .75 > War 1.50 1.40 1.50 1.20 1.45 1.40 1.20 1.20 1.50 1.20 1.50 1.50 > > Government type 6 (captive) pays at the rate of its parent state, type 7 > (balkanized) have different rates for each government. > > Yard Capacity: C = P x GM / 1000 > > C=capacity in tons, P and GM are the same as above Okay, let's look at the Sword Worlds Navy again. I know these rules are for individual worlds but let's try looking at the Sword Worlds as a whole first. Let's assume a `subsector government' of 5 (feudal technocracy). The Sword Worlds population (c1120) is approximately 30 billion. These parameters give: Budget: cr500 x .95 x 30,000,000,000 = 14,240 Gcr Capacity: (30,000,000,000 x .95)/1000 = 28.5 Mt Now I don't have much idea how to convert this to ships and squadrons but just using the tonnage figure and an estimate of 50,000 tons per `capital' ship gives 570 ships! No wonder the Imperium hasn't conducted a pacification campaign against the Sword Worlds! Either you *TCS* wonks have to help me out here or we need to begin to accept that the *TCS* rules just aren't compatible with the naval forces that appeared in *5FW*. (And start arguing about which to throw out? :-) Peace, David Johnson Houston, Texas, USA