High Guard question ...

By Glenn Myers ·

TML message #7734From bundle 615

Hi All,

I really like Ken Hagler's High Guard ship designs. I'm a big fan of
those simple but useful design and combat rules. Also, I like to
collect designs so please keep them coming. I'll try to post some
of my old favorites soon.

I recently found a 400k floppy with my circa 1985-86 traveller
campaign on it.  I've been able to recover most of the information
from some corrupted MacWrite files. What is this? Has the Virus
destroyed my Third Imperium as well as GDW's?  ;-) Anyway, the
files require some cleaning up and format changes. I'll try to post
them in the next few weeks provided that my wife doesn't go into
labor first. It's mostly amber zones and background.

I'd like to see a CT/MT list because I've been overwhelmed by the
volume lately. I hesitate to bring up CT issues because it's hard
enough to follow everything that's going on now.

But, here it goes....

I remember in the early TML a lot of bandwidth was spent on how High
Guard was flawed concerning Agility. The argument was that the same
energy was being used twice. I've looked through my archives and I
can't find if this was resolved. Could someone please fill me in?



TTFN

Glenn


- ----------------------------------
| Glenn E. Myers                 |
| [email removed]                |
| QA software engineer           |
| Swanson Analysis Systems, Inc. |
| [phone removed]                |
- ----------------------------------