Here is a module from a campaign Im using. Our actual campaign went
differently (very differently). Note that in my subsector the VIRUS
exsisted but not nearly to the degree in the official GDW script. It
contributed to technological decline but nearly so much as the rebellion
itself. It has been more or less eradicated except for a node here and
there.
If you dont find this useful, I hope its at least interesting
Tariq
ADVENTURE START ON PRIMA
D: PC
BACKGROUND
Slogans and Posters cover the walls and fill the public viewing
screens encouraging individuals to join the reunification effort.
To join the destiny of the people to establish empire in this
region of space and mayhaps over the whole of what was known as
the third Imperium. A speaker exhorts, "Surely the ability of
'The people' to resist the ravages of the Rebellion and to rise
above the chaos of our times so swiftly is a sign that they are
destined to do this thing. Now the time is right for the push.
Those who yet manage to hold on will soon be relieved and those
who have fallen will soon be rescued. 'The people' on the edge
of the great rift are of the right stuff for this task. Every
individual should feel the manifest destiny of the tasks which
lay before us. And every individual should wish to be a part of
this bold effort."
Incessant propaganda covers visi boards and is posted on
streetside sign columns. A giant VisiBoard can be seen for many
blocks with the face of the Technology minister giving a speech
on the virtues of Trade and exchange Protocol for all civilians.
This switches to a speech by Admiral Iruban with slides of Some
Ships of the Unification Fleet. Today the fleet officially sets
out on its initial excursion (Lead elements have been out for
years) and Great Fanfare surrounds the event. A parade of
Marines and Sailors makes it way down the street. Music plays
and an assembly is planned at the Starport. UP workers
press Literature into the hands of the Passerby and PC alike and
wax on the Virtues of the Party and the PC's usefulness to it.
(If the PC has expressed anti expansion/unification sentiments
then UP agents will watch them casually). Security troops
surround vital communications points as well as near the
Starport. (Terrorist threats). Further from the Fanfare Lobbyist
and Demonstrators for the Nemon Nation's League will plead for
the besieged nation. (If they get too vocal Security may break
this up.)
Nemon Recruiter
Away from the Parades the scene is slightly more subdued. A
Skilled recruiter from the NNL will approach a PC to ask for help
in forming a cadre to take to Aurigae. He will offer decent pay
but nothing great. He will brief the PC on the situation in an
effort to recruit him. Every PC should be approached as the
recruiting effort has some size to it. However Union Intel is
aware of these efforts and has agents attempting to curb the
efforts of the NNL subtly. PC's may get caught up in this. The
recruiters will try and set up a meeting.
Amura of NSC
Amura of NSC is trying to contact some of them for a team she is
setting up. The Corporate Action Team as she calls it. (Due to
the uncertain nature of frontier and outsystem operations she
felt a technically trained sort of strike/investigative team
would be needed, NeoGov OK'd it on a trial basis) It is her
idea and her project so she has a very keen interest in seeing it
work. Sometime before the PC's meet the recruiters she will set
up a meet with one or two of them for 10 days in the future,
specifically on day 11. She encourages them to bring any
individual who the PC's think are qualified. She is prepared to
offer 2KCR((+Skl-4)x250) every 30days plus bonuses.
The Nemon Meeting
The PC's will go to the arranged meeting spot and either the
recruiters will be killed by Union agents who have been tailing
the PC's or be dead when they get there with a note warning them
not to work with the "insurgents". If they have tailed the PC's
they will kill the Nemons in such a way as to not be found(Poison
Darts most likely) but will get buck if necessary, they will
avoid attacking the PC's and will run if it comes to that. They
have a TL 9 Roadster nearby to make their escape.
What Now?
With one possible Patron dead It will be up to those in the know
to tell the others about the meeting with Amura. Until then the
PC's are free to do as they like. This may include going to
Tinan to spend some money(Weapons) or Staying in Neo for the same
purpose(Vehicles). (The price is right!)
They might choose to investigate the Murder of the Nemons. Maybe
some local contacts will have the answers. An extended
investigation may even reveal the culprits before they try to
kill the PC's. If so they will try to leave the planet on a
jumpliner to Aurigae. (Page on this-Who killed the Nemons?)
Investigate other Employment Opportunities. Many postings for
Ships Troops as well as Trader crews. A lot of ads extol the
virtues of establishing civilization on some rebellion wasted
balls. Land Grants are being offered by the "Governments" of
these worlds. Join the Unification Colonization Corps! Some of
these might be worth further investigation. (Paragraph on each)
(Job Opps for Bored PC's)
The Meeting with Amura of NSC
The PC's will be asked to come to regional HQ on Neo for the
meeting. It is only 100 km from the City and less than 20
minutes by train.(The Old Line a new grav line is building. It
is rumored that it will be a 1000kph train with Inertial Comp and
Everything stations will be about 150km apart) They can drive if
they have a car and a permit. The train station is about 10km
from the complex and an aide will be waiting with a Limobus to
pick them up. (And possibly Union Agents if they have been
overly careless). (Mostly propa on the Radio) There is only one
small tower (10 floors+4 underground) and several 3 level
assembly buildings. The Limo will enter an underground driveway
about 0.5 Km long to a parking deck. Amura will meet them their
with another aide.
Orientation
They wont get much of a tour of the facility but there will be a
breakfast and some orientation session/interview(2 hours). A
general exam will be given (1 hour) and then break for lunch.
Afterwards aides will detail the training schedule. Company
hiranks will come by and sit down for a while every now and then.
It they still wish to continue they will be asked to complete
some paperwork and receive some materials among them a temp ID
badge. There is no commitment until the 22nd day of training.
Those who sign up will be given pagers and an assembly date of
17-1201
Post Orientation
After this there is a dinner and networking gathering. Amura
will be shooting her bow at targets and will invite competition.
A couple of target pistols are available. They will be driven
back to the train station for the ride home. They can do as they
choose for now. See side adventures. Near the end of this
period one of the PC's will be contacted regarding a possible
inheritance and that he should get in contact with someone. This
is an important but not urgent matter. The PC's should use this
time to resolve anything that can be wrapped up but try to stay
out of trouble. NSC does not want convicted criminals.
Ship Out
A couple of days before their contact day they are told to go to
Starport B to meet a Charter Jumpliner to Tinan. Their temp ID's
will serve as Boarding passes. The passengers are all would be
trainees(About 40). Amura and a couple of aides are also aboard.
It is a Jump-1 trip to Tinan. Anything that happens aboard the
ship will either be the PC's own doing or High Strung trainees.
Arrival Tinan
They should go by the high port to show it to the PC's "You'll be
doing a good part of your training there" but the ship will land
at the complex. they will be barracked in double occupancy
rooms(comfortable) and given uniform sets. For the first 21 days
they can leave the complex on off days or on evenings.(Nearby
town of 40 000) If they get in trouble this may be limited.
Training Schedule
Day 0 Arrival Date of 24
Day 1 Orientation
Day 2-5 Administration
Day 7-8 Off
Day 9-13 Organization and Operations
Corporate Legal
Day 14-15 Off
Day 16-20 Economics
Day 21-22 Off Sign to Commit by Day 22 Leave for Orbit Base
22
Day 23-27 Spacehand and Space Vessel(Intro)
Day 28-29 Off (Independent Study)
Day 30-34 Astrogation
Day 35-36 Off (Ind Study)
Day 37-39 Engineering
Day 40-42 Technical
Day 43 Off
Day 44-45 Technical
Day 46-49 Return to Tinan-Medical
Day 50 Off
Day 51-52 Medical
Day 53-57 Leave
Day 58-64 Return to High Port-MoonBase/Vacc Survival
Day 65 Off
Day 66-70 Vacc Survival
Day 71-72 Off
Day 73-77 Zero-G Survival-High Port
Day 78-79 Off Return to Tinan on day 79
Day 80-93 Land Survival
Day 94 Off
Day 95-99 Wrap Up
Day 100 Graduation
Expected Graduation Date 125-1201
NSC Training and Skill Development
Skill represents the skill gained. Difficulty is the level of
the Test required to gain the skill or an additional level if a
character already possesses it. If an outstanding success is
rolled then the character receives and additional level. The
attribute/asset list show what attributes or assets are
applicable. In rolling a player may choose to test the average
of the attributes or the Asset alone. If any character already
posses a level 2 or greater in a skill he/she is unlikely to
learn much from this general training. The difficulty level
becomes one level higher. For characters with a level 4 or
higher the difficulty level becomes another level higher.
Skill Difficulty Attributes/Asset
Economics/Academic
Admin/Legal-0 Average INT,EDU/AdminLegal
Marketing-0 Average INT,EDU/Marketing
Farming-0 Difficult INT/Farming
Liaison-0 Average INT,EDU/Liaison
Instruction-0 Average INT,EDU/Instruction
SpaceHand/Vessel
Environ Suit-0 Average CON/Environ Suit
Sensor Ops-0 Average INT/Sensor Ops
Survey-0 Average INT/Survey
Astrogation-0 Difficult INT/Astrogation
Zero-G-0 Average AGL,CON/Zero-G
Construction-0 Average INT,EDU/Construction
Technical
Communication-0 Average INT,EDU/Communication
Computer-0 Average INT,EDU/Computer
Mechanic-0 Average INT,STR/Mechanic
Medical
Diagnosis-0 Average INT,EDU/Diagnosis
Trauma Aid-0 Average INT,EDU/Trauma Aid
Vac Survival
Navigation-0 Average INT/Navigation
Map-0 Average INT/Map
Zero-G-1 Average AGL,CON/Zero-G
Env Suit-1 Average CON/Env Suit
Land Survival
Slug Weapon-0 Average STR/Slug Weapon
Willpower-0 Average INT/Willpower
Climbing-0 Average CON/Climbing
Navigation-0 Average INT/Navigation
Unarmed Mrtl-0 Average STR/Unarmed Mrtl Arts
Survival-0 Average INT/Survival
Incidental Skills
Leadership-0 Difficult CHR/Leadership
Observation-0 Average INT/Observation
Pilot Grav/Inter-0 Difficult AGL,INT/Pilot
Carousing Average CHR/Carousing
Training Module
Their will actually be no role playing during training except on
leave. Any referee initiated events will be limited to
encounters with recruiters or with others in town. PC initiated
events may include travel to Neosol.