MT ship combat

By SULAIMAN ·

TML message #790From bundle 75Read the whole thread (2 messages)All messages with this subject

Replies:
	Has anyone out there really used the MT space combat system.
If so I have a few questions that I would like answered.
	1. How do you handle Sensor Tasks. The rules say only one task is
	free next costs one battery of fire. It seems to imply that there
	is no point in having fighters or 100 t ships they only have one
	battery most of the time. As Fire requires two tasks, Scan+Pin
	it seems to be flawed.
I'm reading this as one SET of scans. Each set being Scan+Pin. Other option
being that Scans are being done routinely and don't cost anything. 1st Pinpoint
is free, 2nd Pinpoint cost one battery and so on.

	2. What about engaging multiple contacts. How do u scan for and engage
	more than one target. A 400t warship probably has 4 batteries and
	if it thinks it can engage and destroy 4 fighters shouldn't it be able
	to? As it is it will need a pinpoint for each fighter that means at best
	it will engage 2 fighters with one battery passed over and one firing
	defensively.

	3. I have mixed feelings on the rule that says that u have to roll
	again if target has moved 1 or more hexes/squares. Even if a square is
	25000 km.

	4. I disagree heavily with the move system in which u can choose any
	speed less than max and any direction every turn. At slow velocities
	yes but a 1G ship going 750,000 kph going in one direction should
	not be able to in the next combat round to go 750,000kph in the other
	direction evn when allowing for 3D effects. In game terms thats a speed
	of 25 squares/hexes I think.
I have been working on a very simple(and probably nonrealistic) turn mode
system with mods for agility and pilot skill.

	5. How do you handle Ship'sTurret Weapon Skill. Rules say replace
	Comp Mod or Wpn Mod by Skill but If your ship has anything over a
	Model 3 and a decent UCP factor High Gunnery Skill is meaningless.
I have been thinking of using the HighGuard version: every 2 levels of skill
over 1 give u a beneficial +/- 1 mod. Use for Pilot skill too.


Ameer Z. Sulaiman


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