MT ship combat
Replies:
- #809 Re: MT ship combat by Bertil Jonell
Has anyone out there really used the MT space combat system. If so I have a few questions that I would like answered. 1. How do you handle Sensor Tasks. The rules say only one task is free next costs one battery of fire. It seems to imply that there is no point in having fighters or 100 t ships they only have one battery most of the time. As Fire requires two tasks, Scan+Pin it seems to be flawed. I'm reading this as one SET of scans. Each set being Scan+Pin. Other option being that Scans are being done routinely and don't cost anything. 1st Pinpoint is free, 2nd Pinpoint cost one battery and so on. 2. What about engaging multiple contacts. How do u scan for and engage more than one target. A 400t warship probably has 4 batteries and if it thinks it can engage and destroy 4 fighters shouldn't it be able to? As it is it will need a pinpoint for each fighter that means at best it will engage 2 fighters with one battery passed over and one firing defensively. 3. I have mixed feelings on the rule that says that u have to roll again if target has moved 1 or more hexes/squares. Even if a square is 25000 km. 4. I disagree heavily with the move system in which u can choose any speed less than max and any direction every turn. At slow velocities yes but a 1G ship going 750,000 kph going in one direction should not be able to in the next combat round to go 750,000kph in the other direction evn when allowing for 3D effects. In game terms thats a speed of 25 squares/hexes I think. I have been working on a very simple(and probably nonrealistic) turn mode system with mods for agility and pilot skill. 5. How do you handle Ship'sTurret Weapon Skill. Rules say replace Comp Mod or Wpn Mod by Skill but If your ship has anything over a Model 3 and a decent UCP factor High Gunnery Skill is meaningless. I have been thinking of using the HighGuard version: every 2 levels of skill over 1 give u a beneficial +/- 1 mod. Use for Pilot skill too. Ameer Z. Sulaiman All opinions and material above is the responsibility of the originator. Submissions: [email removed], or [email removed] Administrator: [email removed] (James Perkins) The TML is made possible by facilities provided by Tektronix, Inc.