Roger "StarWolf" Myhre wrote:
> One other thing that eat up space is the powerplant. Where did the size
> modifier go? I think someone asked this before. If GDW read this list,
> I'ld appreciate an answer on these questions.
The scale efficiences modifier was eliminated. But, the need for power
has diminished as well. The MT Subsidized Merchant had a 1476 MW
poerplant; the TNE version has a 282 MW plant. In MT, your basic ship
laser required 250 MW; adding 4 lasers to the merchant requires 68% of its
installed power. Only 6% is required for the TNE version (4 lasers at 4.2
MW each). This makes it easier for characters to arm their ships.
Engineering crew seems to be making up for the shrinkage in power
plants. :) One recent design, a 20kt battle rider, required 840 engineers
(this with TL-16 computers) - plus the 140 cmd crew. Using the power
plant's volume instead of output gives somewhat more acceptable numbers.
Meson guns are almost as bad as power plants: a TL15, 25600 Mj MG (see
below) requires a crew of 128.
TL Description BoreD BoreA Power Vol Mass Length Crew
Cost
- ----------------------------------------------------------------------------
15 6 400 Mj MG 9 64 1 778 17 347 11 850 250 32
1612
15 25 600 Mj MG 18 256 7 111 69 376 47 386 250 128
6445
15 57 600 Mj PAW 3.6 10 64 000 14 219 21 965 240 8
509
TL Description Short Medium Long Extreme ROF
- --------------------------------------------------------------------
15 6 400 Mj MG 10: 400 20: 200 40: 100 80: 50 100
15 25 600 Mj MG 10: 800 20: 400 40: 200 80: 100 100
15 57 600 Mj PAW 10:1200 20:1200 40:1200 80:1200 800
BoreD, BoreA: bore diameter and area.
- --
Edjs _
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