re: power plants

By Edward Swatschek ·

TML message #7921From bundle 630

Roger "StarWolf" Myhre wrote:

> One other thing that eat up space is the powerplant. Where did the size
> modifier go? I think someone asked this before. If GDW read this list,
> I'ld appreciate an answer on these questions.


   The scale efficiences modifier was eliminated.  But, the need for power
has diminished as well.  The MT Subsidized Merchant had a 1476 MW
poerplant; the TNE version has a 282 MW plant.  In MT, your basic ship
laser required 250 MW;  adding 4 lasers to the merchant requires 68% of its
installed power.  Only 6% is required for the TNE version (4 lasers at 4.2
MW each).  This makes it easier for characters to arm their ships.

   Engineering crew seems to be making up for the shrinkage in power
plants. :)  One recent design, a 20kt battle rider, required 840 engineers
(this with TL-16 computers) - plus the 140 cmd crew.  Using the power
plant's volume instead of output gives somewhat more acceptable numbers.
Meson guns are almost as bad as power plants: a TL15, 25600 Mj MG (see
below) requires a crew of 128.



TL  Description    BoreD BoreA   Power    Vol     Mass   Length   Crew
Cost
- ----------------------------------------------------------------------------

15   6 400 Mj  MG    9     64    1 778   17 347  11 850   250      32
1612
15  25 600 Mj  MG   18    256    7 111   69 376  47 386   250     128
6445
15  57 600 Mj  PAW   3.6   10   64 000   14 219  21 965   240       8
509


TL   Description     Short      Medium     Long       Extreme    ROF
- --------------------------------------------------------------------
15   6 400 Mj  MG    10: 400    20: 200    40: 100    80:  50    100
15  25 600 Mj  MG    10: 800    20: 400    40: 200    80: 100    100
15  57 600 Mj  PAW   10:1200    20:1200    40:1200    80:1200    800


BoreD, BoreA: bore diameter and area.


- --
               Edjs                    _
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