>> The very fact that a TCS campaign is a straight wargame means that you start
>> the whole exercise in an arms race.
>
>Good point. Hope some TCS-ites are paying attention.
We had a whole lot of politics going down in all the TCS games
I've played in... *shrug* 8-)
I think the final analysis of what fleet strengths should be lies
with each individual gamer's view of the universe. You can argue
this source or that source forever, getting nowhere. That's pointless,
though it's a common hobby among gamers ;-)
Work it out yourself for your world. Me? When I work it out from
first principles based on how I think things work, I get numbers that
look like the TCS numbers, and I shrug and use the TCS numbers
to be consistent with everyone else. I'm sure others can assume
less military spending or different breakdowns of where it goes
and get an order or so less in magnitude in spending.
This _does_ require some imagination, people. It's a Game 8-)
- -george