Hello fellow Travellers,
just my comments on anti matter missiles:
I don't use them as penetrators. What I do is use them as slow destructive
charges. My use of antimatter is the following:
The missile is indeed a smart version of a usual drone, which carries an
antimatter dispenser on board. The drone maneuvers close to the enemy
vehicle and releases the antimatter in low quantities as hydrogen gas. There
is no immediate reaction, because space is nearly empty and the few matter
antimatter collisions in space will give a slight area jamming effect
(+1 Diff Mod for all Sensor actions, if antimatter is around).
The drone releases the Antimatter using a vector which will bring the enemy
starship in contact with the antimatter cloud. To do this the drone has to be
in the same hex as the target ship. If the antimatter is released in an adjacent
hex, it will disperse and become inert with respect to damage. If the drone
successfully insert antimatter in the pass of the target ship, the antimatter
causes 1 minor hit per round to all external devices (i.e. Antennas). If there
are no more devices on the hull, the hull is attacked. Each round of contact
to Antimatter reduces the hull armor by (50000/disp tons), because the
antimatter attacks the hull surface. One antimatter discharge of the missile
will be active for 2 space combat rounds, unless any maneuvers are done.
Regardless of the piloting roll or the thrust spended, the antimatter will
not be in contact with the ship anymore.
One shot of Antimatter in the sense above is 0.5 kl. To design the drone use
the spaceship design sequence. You need full computing power (i.e. no Flight
computer) and a special Software to do this job. Fully RCV operation is not
possible, because the time delay would severly limit the effectivity of this
weapon. As with standard X-Ray-Laser warheads, this weapon can only be used
at range 0. And it cannot be used in atmosphere, because in atmosphere the
drone will be destroyed by the released Antimatter.
required Antimatter launcher:
Volume: 0.25 kl, Weight: 0.25 kl, Power required: 0.5 MW, Price: 95000 Cr
Launched volume: 0.5 kl Antimatter per Space combat turn.
Modus Operandi:
The Antimatter launcher is the inverse of a bussard ramscoop. It uses
superconduting magnets to accelerate the antimatter hydrogen onto the target.
Any comments on this?
Juergen Kirsch