GURPS FF&S
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- #8025 GURPS FF&S by J Roberson
I just bought GDW's FF&S yesterday, hoping to design some high-tech weapons
and vehicles. After glancing through it, I believe it is *much* better than
GURPS vehicles for designing spacecraft, and generally better for anything
beyond GURPS TL 9 (I think that's an Imperial TL 10 - not sure).
Anyway, what I would really like to do is revise the GURPS fire combat
rules to make them a little more streamlined and less overwhelming in
damage. The two biggest complaints I have about non-fantasy/lowtech GURPS
is:
Gun stats are too detailed for quick play.
Damage is excessive.
I find that the range mods in GURPS go up and down to quickly to keep good
track of accurately, especially if more than 4 people are involved. I also
concur with the excessive damage - I believe ultratech combat stats could
be scaled back a tad with no problem.
ANYWAY - I was wondering if anyone else had done this, or would be
interested in the results.
ALso, I'd like to use FF&S to create Shadowrun weapons - far more difficult
because of the way Shadowrun does damage. Any takers?
Consistency is a Flaw
J Roberson [email removed] [email removed]