Metlay, on the proposed PBE-M:
>"...kneejerk reactions involving nuclear weapons have their place, but..."
Ah- let's play at Metlay's... I just got my place clean.
>Where would it take place, and when? The Solomani Rim as the Rebellion really
>gets cooking (1118 or so) is where my own campaign is currently situated, but
>I suppose the Marches are the best known area for most....
There was a great sector map of the Hinterworlds in _Challenge_ 39. Subsector
maps, library data... Nice. That's my vote. My own campaign is in the
Marches, and life is confusing enough. I could have a Xerox-attack, if we all
agreed to consider it 'fair use'.
>[Oh, by the way, folx: I'm not back from Tenessee, nor will I be for a couple
>more weeks. I've just discovered remote logins. Yippee!]
Still in New Hampshire... :)
>PS: What I do NOT like is even easier to sketch out: Overpowered parties
>(overpwered villains are fine). People running aliens who act out of character
>("well, he's a K'Kree warrior with a STR of 25 and he likes to be left alone
>and eat hamburgers. What's wrong with that?"). And, my most pet peeve of all,
>the one thing I have never seen run or played well in this game: Psionics
>(Take your pick: either "Oh, he can't sneak up on me, I'm reading his mind" or
>"You mean this guy I've been running with for a game year is a psi? Geez, I
>really feel bad about this, but I blow him away when his back's turned.").
>Sigh...
Oh, I protest!
I ran a long-term AD&D campaign (11 *real* years, at least for three of us!) in
which psionics were a favorite plot thread. Not overpowered, not invincible.
It was the most dramatic, most mature (in both game and behavioral terms) and
most interesting part of that campaign. Yes, Psi can get out of hand if you
are careless (or just unprepared). But the depth of that campaign was amazing.
Those players still talk about reviving that game when we need a *rest* from
Traveller. (Maybe in another 11 years?)
My current campaign has psionic plot threads, although it's been two game years
so far, and noone has picked up on it. I have great hopes for this campaign
now that all the players have a good grasp of the rules (well, pretty good).
Is anyone else using Psionics in their Traveller game? What sorts of things
are you doing, and do you have actively psionic players?
>PPPS. There may be another chapter in the story of Grant and CO. in the works,
>but we'll have to see....
Well, we want to see it when it's ready. No hurry. Finish your lunch first.
>anyway, it's nice to be back.
Hey, Good to have you.
..
- ---------------m--m-----------------
Bob Mahoney [email removed]
All opinions and material above is the responsibility of the originator.
Submissions: [email removed], or [email removed]
Administrator: [email removed] (James Perkins)
The TML is made possible by facilities provided by Tektronix, Inc.