Count me in, richard. But a few questions/comments:
1. I think your enforcing a freeform game is of vital importance. Rules
lawyering plus mai delay equals dead game. I, for one, do not plan to rgue
any decisions you render, although I do reserve the right to complain
(privately) if and when someone who knows better does or says something
that's inconsistent with the Traveller universe.
2. I also agree with your decision to limit the game to the TML. I'd also
recommend placing a ceiling on the number of players, and on the number of
characters (pref. 1 to a player).
3. One area in which I will raise a voice of dissent, tho: the choice of
characters belonging to the players already. Before I can choose an
appropriate character I need to know the level of experience, wealth and
power the party will have, and where the campaign will take place. An
adventure for a group of thirty-year-olds is very different from one for
a group of fifty-year-olds; the latter usually have much less stamina and
brawn, but have ridiculously high skill tallies. I personally prefer
running characters/parties that are down on their luck and looking for a
way out of financial troubles, but if I'm to be running with nobles who
own their own navies I'm not going to pick a pauper for my character.
And so on. I can bulldoze my way through most of these objections, but I
need to know ahead of time, at a minimum, where the adventure will begin,
to within a sector or so. Is this an impossible request?
4. My mailer munges origination addresses. Please post or Email your
own address, so I can direct further communications to you. My Email
address is [email removed].
5. And if you need something in the old history books that you don't have,
feel free to ask. My job as TML historian overrides any concerns I have
about keeping my character alive. Or anyone else's, for that matter. |->
Best of luck, and I'll see you all in the Starport!
dim the lights,
metlay
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