Re: Starship design revamping
In reply to #836 Re: Starship design revamping by William Dow Rieder
Replies:
- #842 Re: Starship design revamping by Leonard Erickson
[This came to [email removed], looks like it was meant for [email removed]. Watch those automatic reply headers! -- James] W. Dow Rieder writes: > [email removed] writes: > > >I looked fusion up in a physics textbook and... > > [lots of calculations deleted] > > >This translates to about 99E12 MWatts per per kl of plant per hour or, in ^^^^^^ > >other words, 99,000,000 MW per kl of plant... Oops, I seems to have made a fumble mishap. Well, that's what happens when one uses a book to gain a temporary skilllevel :-) The MWatt should have been Joules. This changes the final figure to 27500 MW per kl. Coming from a lump of machinery 1m x 1m x 1m this sounds somewhat large (to say the least) , so the best solution might be to reduce the fuelconsumption. On the other hand, TL15 can be used to justify almost anything :-) so a simple solution is to increase the fusion pp outputs with a factor 1000. That way on kl of TL15 plant will produce 6 * 1000 MW, and if it was part of a 14+ kl plant 6 * 1000 * 3 MW (18,000 MW) which is resonably close to 27,000 MW. > The problem with the Mega-Traveller power plants and manuver > drives is very subtle. The inefficiency of the power plant is masked by the > remarkable (read: physically impossible) efficiency of the manuver drive. A suggestion, why not correct both things and with the same amount? If both energy production and energy consumption is increased, lets say, 1000 times (volume etc left untouched) the net change would be zero (Aside from a net gain in space available, because the volume of the part of the power- plant thats dedicated to supply the non-drive components is reduced by a factor 1000. Of course, the definition of agility would have to be changed, or else every tom, dick and harry would have a ship with Agility 6. As a definition of agility I would like to suggest the enery required to make the ship rotate along its long axis with a certain speed. This way, agility would be dependent on the mass of the ship *and* it's configuration. (A ship with lots of stuff sticking out here and there is harder to turn than a ship shaped as a sphere.) Presumably, ships with AirFrame config should also get a agility bonus when manuvering in atmosphere,because they can use aerodynamics to make faster turns. - -bertil- - -- Bertil K K Jonell @ Chalmers University of Technology, Gothenburg NET: [email removed] VOICE: [phone removed] / +46 300 61004 "Don't worry,I've got Pilot-7" [address removed] (Famous last words) "There's a sucker born every month, except february, which have 28!" Alf Tanner All opinions and material above is the responsibility of the originator. Submissions: [email removed], or [email removed] Administrator: [email removed] (James Perkins) The TML is made possible by facilities provided by Tektronix, Inc.