For those participating in the E-PBM that's statring up:
I don't care whether you use the original Traveller rules,
MegaTraveller rules, or even one of the many variants that has been
seen through the years (such as in White Dwarf magazine). This is
true for characters and for your own personal task rolls. Just pick
one and stick with it (no choosing best of three...)
My aim is to have a mutually enjoyable sience-fantasy adventure in a
universe that is *mostly* MT-compatible. That is, I am going to use
MegaTraveller rules as the basis for the vast majority of decisions
I make. The game will have the "look and feel" of MegaTraveller (I
hope), even if I fumble a few ref-critical task rolls myself :)
Because of the inevitable time delays with mail, you will note a
certain "laissez faire" approach to things. This puts a little
additional burden on the players, but should add to the realism
(whatever that is) of the play. id est: don't bring your favorite
character, just to gem him/her/it shot right away by someone else's
favorite character. I can't/won't prevent it, and it won't be much
fun anyway. If you're going to antagonize the party (vs co-operate),
do it subtly, so the adventure continues, and your character has a
chance to make a getaway.
Any more questions?
Richard Johnson
[email removed]
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