Re: Starship design revamping
In reply to #854 Re: Starship design revamping by William Dow Rieder
Replies:
- #863 Re: Starship design revamping by Bertil Jonell
[suggestion for defining agility as the amount of energy required to rotate the ship about its axis at a certain rate] Sorry, but rotating the ship, and changing course have nothing to do with each other. Check the rules on plotting space combat in the old rules or grab a copy of MAYDAY. Both use correct physic in showing the result of course changes If you are going "north" at 5 km/s, and you use the engines to give yourself 5 km/s of "east" velocity, you are now going "northeast" at 7.07 km/s! You have to kill the "north" velocity and then add the "east" velocity if you want to go "east". This could be done with one "burn", I *think* it would be a 7.07 km/s burn applied in the "southeast" direction!! Ain't physics fun? ps. don't evenn *think* about arguing that the drives can get around this via "magic" physics. This stuff is taking place in an area of physics where we know what the loopholes are. (If you want "inertialess" drives, that's a different matter, but don't forget to watch you intrinsic velocity!! :-) All opinions and material above is the responsibility of the originator. Submissions: [email removed], or [email removed] Administrator: [email removed] (James Perkins) The TML is made possible by facilities provided by Tektronix, Inc.