Turn 0
Jan. 30 1990 (old earth)
(I'm going to try to always post on Tuesdays so we all have at least
a little time to do the `right thing' before the next turn.)
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After the usual hassles just arriving at a new place of work, you
are given the customary mild stimulant of choice. Since almost all
of you are humanoid (at least so far), this will probably be some
disguised form of caffiene.
You have not reported to Turnskaad Enterprises, or any building
belonging to them. Instead you are assembled in a conference room
at the Inn of the TAS. You are never without escort, but are
generally free to wander around. (Kind of like a convention :)
You are on yet another typical rock in space type world (the
actual location is kind of immaterial to the game).
TL here is 13. You are near, but not in, a city of about 600,000
humanoids. The city is by a small bay formed by mountains and the
delta of a fair-sized river.
As you assemble, you notice around you little of the typical
conference-room paraphenalia. Instead, only the omnipresent
security teams, and two small groups (1 robot, 2 beings) constantly
sweeping for information-intrusive devices.
A small, stocky, white-haired gentleman steps on the podium and
tests the acoustics. Moving behind the lectern (c'mon there's gotta
be a lectern) he begins.
Greetings travellers! Thank you for volunteering for what will
perhaps the most exciting exploratory mission of our lifetimes.
The numbers and quality of applications we have received
indicate the importance of our undertaking.
Today, the first of you begin your training. I'd also like to
briefly introduce those who have been accepted and indicate
their team assignments.
Let me begin with your mission commander: Admiral Nanadl Nggemen
Gr. Count Gr has recently retired from a distinguished carreer
in the Darrian Navy. You can see from his uniform that his
experience has been, well, .. practical. I believe there is no
finer individual than Count Gr to lead this mission. Count, you
will be briefed in detail on the mission and its objectives.
The Count is a slim, rugged, Navy man. He appears to about 40
standard years old. He wears a chest full of medals and ribbons.
Anyone with experience notices right away that he only keeps *really*
good ribbons on his uniform - the rest are probably buried
somewhere. Even the novices will notice the SEH ribbon.
He definitely has more an air of confidence and competence than of
bravado or impressiveness. Vets might recognize the partly-empty
eyes that have seen too much violence, too many young people killed.
Next we have the current members of the transport team: Etienne
De Mer, Morgan Gray, Jaron Voga, and Eneri De Aith. We have not
yet determined the command representative from this team, nor
the team leader. You gentlebeings will be briefed on your
expected duties, and will be trained accordingly.
These four have the look of a shared religion. That religion being
flight. It's obvious in their demeanor that they see things at the
controls of a ship that other creatures can't, or don't conceive
of. Etienne wears a space-navy uniform. Not nearly the ribbons nor
the distinguished air of the Count, but still quite confident and
capable. The other three have the `look and feel' of Scouts. There
is no doubt from their comraderie, they're a club.
In engineering, we currently have only one team member: Ralf.
Although scout trained, Ralf has demonstrated technical and
repair abilities that more than qualify him for this mission.
Ralf will be briefed on his duties (if the ref can ever
successfully send mail to his player...).
Ralf seems in his 30's. He is not in uniform. He seems quiet, and
perhaps a little nervous to be the center-of-attention, if for only
a little while.
In security we currenly have three top-notch crew mwmbers, and
two outstanding applicants. The three who are here are: Andon
Shrike, Anton Devious, and Sergeant-Major Hammer. We have an
offer out to a Marine major and a detective. (so their player's
will know in case the mail fails again.)
These three look like they'll never get along. One is a Marine
officer, one a COAC pilot, and one regular army. Andon Shrike, the
pilot, mid 30's, seems distant and quiet. Anton Devious, the
Marine, would remind many of the legendary Oliver North. He is
friendly and outgoing. Hammer, the merc, seems like a jaguar
patiently waiting for prey.
In medical and bioscience we have only one crewmember so far:
Dr. Christian Van Der Merwe. The good doctor is quite capable
of providing insight into any new biotypes we might encounter,
as well as seeing to our own medical needs. I only hope we
don't burn him out.
There is really nothing that distinguishes this doctor from
thousands of others you've seen. Just console yourselves knowing
that there's something inside that makes him special. (NO I'm *NOT*
saying he's psi! Only that he might take a little while to get to
know.)
In physical science we have Karl Morser and Johann Abuko.
Doctor Morser is well-versed in many sciences. We have also
assigned him to the generalism team. Mr. Abuko has great
experience in physical systems and computer modelling.
Dr. Morser is kind of small. He smiles and jokes, and you're left
kind of wondering what he found funny. Johan Abuko is missing an
eye. He's kind of stocky and very quiet.
In social sciences we have only one team member so far: Dr
Werner. Dr. Werner has contact experience and years of field
research.
Dr. Werner is a complete opposite to Abuko. He obvioulsy likes
where he is, and is mildly enjoying not only the newness here but
just having people around. He is tall and slender, late 30-ish.
Finally, on our generalist team we have three so far. Doctor
Morser you've met. Say hello to Rigo Edmonsen and Andreas
Spear. Captain Edmonsen has worked in urban environments the
last few years and can help out in engineering from
time-to-time. Mr Spear has a broad general background and a
variety of experience from around the galaxy.
Spear is young, muscular, and mildly flashy. Edmonsen is mature,
conservative, and sober.
Now please take a few minutes to get acquainted. If you'd like
to request a different assignment and/or a second assignment, do
so now. Next week we wil introduce new members, assignment
changes, and make necessary equipment purchases.
The general preliminary mission briefing will be after lunch.
Re-assemble here are 13:30 local time.
And then he turns you lose.
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{Referee shell `on'}
Use this week to get to know each other as best you can. If you
choose to talk openly, just use the list. If you want to talk
privately to someone, mail to me and I'll forward it. This might
take a little longer, but should add spice to the game.
General Mission Briefing is in turn 0.1
This mail thing is driving me nuts, but I think we can work around
it. If you want to play (and aren't already) get your character to
me this week if possible, next at lastest (unless it's unavoidable -
if I have to I can work you in later as a bad guy or soemthing). If
you need me to gen a character for you, let me know *immediately*.
Richard
[email removed]
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